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Re:John Carmack working on Scheme as a VR scripting language by superfunc on Wednesday July 01, 2015 @11:37AM (#9812556)
Not really. Domain often dictates. If AAA games could get away with using a garbage collected language, I'm sure they would.
Re:John Carmack working on Scheme as a VR scripting language by pjmlp on Wednesday July 01, 2015 @12:52PM (#9813285)
Unreal has GC support for C++.

Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.

I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.

All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.

Re:John Carmack working on Scheme as a VR scripting language by dang on Wednesday July 01, 2015 @01:47PM (#9813748)
Programmer love would determine who'd make that change vs. who defended C++ to the death.

Domain is often dictated too—we're attracted to problems that fit our tools.