Re:John Carmack working on Scheme as a VR scripting language
by dang on Wednesday July 01, 2015 @04:48AM
(#9810672)
Programmer love is secretly (or not so secretly) the reason for all language choice. I say why hide it.
Re:John Carmack working on Scheme as a VR scripting language
by superfunc on Wednesday July 01, 2015 @11:37AM
(#9812556)
Not really. Domain often dictates. If AAA games could get away with using a garbage collected language, I'm sure they would.
Re:John Carmack working on Scheme as a VR scripting language
by pjmlp on Wednesday July 01, 2015 @12:52PM
(#9813285)
Unreal has GC support for C++.
Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.
I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.
All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.
Re:John Carmack working on Scheme as a VR scripting language
by dang on Wednesday July 01, 2015 @01:47PM
(#9813748)
Programmer love would determine who'd make that change vs. who defended C++ to the death.
Domain is often dictated too—we're attracted to problems that fit our tools.
Re:John Carmack working on Scheme as a VR scripting language
by andrewchambers on Wednesday July 01, 2015 @05:27AM
(#9810804)
Not to worry, they will be forced for add javascript just to please the hordes of people who don't know any better.
Re:John Carmack working on Scheme as a VR scripting language
by ourmandave on Wednesday July 01, 2015 @07:00AM
(#9811065)
Before that it had to be "VB like" scripting.
Re:John Carmack working on Scheme as a VR scripting language
by pmelendez on Wednesday July 01, 2015 @07:10AM
(#9811098)
You forgot this part:
>and I have evidence that it has been objectively productive for me
Re:John Carmack working on Scheme as a VR scripting language
by monk_e_boy on Wednesday July 01, 2015 @05:28AM
(#9810810)
He is fairly smart and has quite good taste, so I'll trust him to choose a good language.
Re:John Carmack working on Scheme as a VR scripting language
by willvarfar on Wednesday July 01, 2015 @06:23AM
(#9810980)
It is logical for him to pick Racket because of these three points.
Re:John Carmack working on Scheme as a VR scripting language
by jameshart on Wednesday July 01, 2015 @11:59AM
(#9812796)
Only programmers would demand that you provide logical justification for an aesthetic preference :)
Re:John Carmack working on Scheme as a VR scripting language
by nikki93 on Wednesday July 01, 2015 @04:53PM
(#9815077)
Ultimately, this is what art is. You need to go with what you love. 'logical argument' often just is a euphemism for rationalizing your convictions after the fact. You can't paint if you try to analyze every brush stroke. Let the subconscious flow.
> I have basically no experience with javascript
> The bottom line is that I have been enjoying myself working with Racket
So there is no logical reason behind, he just loves Racket, ok