News for hackers. Stuff that matters.
Re:John Carmack working on Scheme as a VR scripting language by viach on Wednesday July 01, 2015 @04:45AM (#9810660)
> I am a big believer in functional programming

> I have basically no experience with javascript

> The bottom line is that I have been enjoying myself working with Racket

So there is no logical reason behind, he just loves Racket, ok

Re:John Carmack working on Scheme as a VR scripting language by dang on Wednesday July 01, 2015 @04:48AM (#9810672)
Programmer love is secretly (or not so secretly) the reason for all language choice. I say why hide it.
Re:John Carmack working on Scheme as a VR scripting language by superfunc on Wednesday July 01, 2015 @11:37AM (#9812556)
Not really. Domain often dictates. If AAA games could get away with using a garbage collected language, I'm sure they would.
Re:John Carmack working on Scheme as a VR scripting language by pjmlp on Wednesday July 01, 2015 @12:52PM (#9813285)
Unreal has GC support for C++.

Unfortunately Unity broken GC is a side effect of them not wanting to improve the stone age runtime they are using.

I guess many AAA could actually be done in languages with GC support, but game devs tend to only change tools when the OS/console vendors force them.

All that is needed is having such a vendor pushing a language with the same effort as they are pushing for JavaScript JITs, lets say.

Re:John Carmack working on Scheme as a VR scripting language by dang on Wednesday July 01, 2015 @01:47PM (#9813748)
Programmer love would determine who'd make that change vs. who defended C++ to the death.

Domain is often dictated too—we're attracted to problems that fit our tools.

Re:John Carmack working on Scheme as a VR scripting language by andrewchambers on Wednesday July 01, 2015 @05:27AM (#9810804)
Not to worry, they will be forced for add javascript just to please the hordes of people who don't know any better.
Re:John Carmack working on Scheme as a VR scripting language by ourmandave on Wednesday July 01, 2015 @07:00AM (#9811065)
Before that it had to be "VB like" scripting.
Re:John Carmack working on Scheme as a VR scripting language by pmelendez on Wednesday July 01, 2015 @07:10AM (#9811098)
You forgot this part:

>and I have evidence that it has been objectively productive for me

Re:John Carmack working on Scheme as a VR scripting language by monk_e_boy on Wednesday July 01, 2015 @05:28AM (#9810810)
He is fairly smart and has quite good taste, so I'll trust him to choose a good language.
Re:John Carmack working on Scheme as a VR scripting language by willvarfar on Wednesday July 01, 2015 @06:23AM (#9810980)
It is logical for him to pick Racket because of these three points.
Re:John Carmack working on Scheme as a VR scripting language by jameshart on Wednesday July 01, 2015 @11:59AM (#9812796)
Only programmers would demand that you provide logical justification for an aesthetic preference :)
Re:John Carmack working on Scheme as a VR scripting language by nikki93 on Wednesday July 01, 2015 @04:53PM (#9815077)
Ultimately, this is what art is. You need to go with what you love. 'logical argument' often just is a euphemism for rationalizing your convictions after the fact. You can't paint if you try to analyze every brush stroke. Let the subconscious flow.