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Re:Oculus Rift by 0x0 on Thursday June 11, 2015 @03:03PM (#9701614)
Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus)

I guess this also explains the earlier announcement dropping OSX and Linux support.

Re:Oculus Rift by nightski on Thursday June 11, 2015 @03:25PM (#9701742)
I think it is more than Facebook being MS "friendly". Like it or not, Windows is still the dominant platform for PC gaming period. As much as many would like this to change, it is not even close to happening.
Re:Oculus Rift by agildehaus on Thursday June 11, 2015 @04:08PM (#9702018)
Oculus not bothering means they're just part of why it's not happening.

Valve on the other hand seems to fully embrace OSX/Linux (with both Steam and the Vive) and have done plenty to improve gaming on those platforms.

I think I know which HMD I'll be purchasing.

Re:Oculus Rift by nightski on Thursday June 11, 2015 @05:02PM (#9702416)
Fair enough but I don't think a display is the place to start when trying to change something like this.

I am sure the Vive will be great, but let's face it the vast majority of titles on Steam are Windows only. Valve may like the idea of Linux gaming, but they push a lot of Windows games...

Re:Oculus Rift by unfamiliar on Friday June 12, 2015 @04:42AM (#9704689)
Its not just the display. I'm presuming there will be a whole ecosystem of games designed with the Rift in mind. By making it Windows only you effectively tell all those developers not to bother developing their games for OS X or Linux.
Re:Oculus Rift by shmerl on Friday June 12, 2015 @04:43PM (#9708416)
> I'm presuming there will be a whole ecosystem of games designed with the Rift in mind.

I think developers should not bother developing for Rift then. There are alternatives which are cross platform and not beholden to MS walled gardens.

Stronger competition will make them change this stupid attitude.

Re:Oculus Rift by nightski on Saturday June 13, 2015 @12:50PM (#9711598)
That is just it though, is not a stupid attitude because the market that cares about this sort of thing and buys games is very small. Most of the complainers on HN do not play games. Over 95% of machines using the steam platform are windows.
Re:Oculus Rift by shmerl on Saturday June 13, 2015 @10:41PM (#9713652)
I play all my games on Linux, so I have little respect for those who treat Linux users as third class citizens.
Re:Oculus Rift by TwoBit on Thursday June 11, 2015 @09:41PM (#9703531)
Vive doesn't support Linux or MacOS.
Re:Oculus Rift by xanderstrike on Thursday June 11, 2015 @03:43PM (#9701849)
The Xbox One controller isn't the only controller for PC gaming. It isn't even the only Xbox controller for PC gaming.
Re:Oculus Rift by phren0logy on Thursday June 11, 2015 @04:03PM (#9701983)
Sure, but it is the best one (considering both hardware and drivers/game support).

Come on man, give credit where credit is due.

Re:Oculus Rift by rictic on Thursday June 11, 2015 @05:11PM (#9702464)
The XBox One controller has to be plugged in to work on Windows, which kills its utility for me. Can't play from the couch.
Re:Oculus Rift by nightski on Thursday June 11, 2015 @05:49PM (#9702670)
Well the Rift ships in Q1 2016. So by the time it comes out, you will have access to the Wireless PC adapter they announced coming this fall.
Re:Oculus Rift by rictic on Friday June 12, 2015 @01:36PM (#9707362)
Oh, cool!
Re:Oculus Rift by cies on Thursday June 11, 2015 @03:28PM (#9701762)
Dropping Linux support means dropping SteamBox support? Wow, I'm stunned.
Re:Oculus Rift by 0x0 on Thursday June 11, 2015 @04:01PM (#9701975)
Isn't Valve also working on their own hardware, "SteamVR", with HTC? (While Samsung is cooperating with Oculus)
Re:Oculus Rift by pantalaimon on Thursday June 11, 2015 @09:09PM (#9703440)
SteamBox is Vaporware anyway
Re:Oculus Rift by ohitsdom on Thursday June 11, 2015 @04:14PM (#9702071)
It will be interesting to watch this relationship as Microsoft's HoloLens develops.
Re:Oculus Rift by threeseed on Friday June 12, 2015 @12:27AM (#9704062)
The two don't really overlap.

Rift is likely to be purely gaming/social. HoloLens seems to be far more productivity/goal driven.

Re:Oculus Rift by Kiro on Thursday June 11, 2015 @04:14PM (#9702070)
Microsoft owns a couple of % of Facebook.