Re:Unreal Engine 4 is now available to everyone for free
by Havoc on Monday March 02, 2015 @07:56PM
(#9135493)
Never understood the concept of measuring map size in km. It's like measuring distance on a map while ignoring scaling. Something like source's hammer units make a lot more sense to me.
Re:Unreal Engine 4 is now available to everyone for free
by neckro23 on Monday March 02, 2015 @08:16PM
(#9135549)
In Source the scale is fixed (1 "unit" ~= 1 inch) and I imagine the same's true for UE.
Re:Unreal Engine 4 is now available to everyone for free
by antidamage on Monday March 02, 2015 @09:02PM
(#9135700)
1 unit = 1cm in UE, so 20km has some value as a measurement in game.
Of course, what matters more is what you do in that 20km, but it's also a limit coupled tightly with distant mesh performance and float accuracy issues.
Re:Unreal Engine 4 is now available to everyone for free
by venomsnake on Tuesday March 03, 2015 @07:53AM
(#9137399)
It would accommodate MMORPG - that is couple of times the area of WOW during it peak years.
Re:Unreal Engine 4 is now available to everyone for free
by talmand on Tuesday March 03, 2015 @10:00AM
(#9137910)
Also, keep in mind that's likely 20km x 20km x 20km.
According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.