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Re:Hextris by abritishguy on Sunday August 17, 2014 @12:58PM (#8189792)
It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing.

I'm struggling to beat 5863

Re:Hextris by zwegner on Sunday August 17, 2014 @03:11PM (#8190127)
Weird. I got to 80k in Firefox, and stopped because it was pretty slow and not getting faster--not really challenging at all.

I tried again in Chrome and its a lot faster, and does get faster throughout the game as well. More fun and challenging, but yeah--it does get too fast too quickly.

Re:Hextris by WilliamSt on Sunday August 17, 2014 @05:50PM (#8190581)
Don't focus on placing every tile perfect, just get them evenly placed across the hexagon. The game seems to slow down after a while as well. I got 17800 points after a few trials..
Re:Hextris by mnx on Sunday August 17, 2014 @01:05PM (#8189810)
I got 6700 on my third try, and I'm not great at such games. I think there's a lot of randomness to how far you'll get.
Re:Hextris by michaelmior on Sunday August 17, 2014 @04:15PM (#8190314)
My first try was 39556. I actually thought it was too slow to get started, but then it picked up quite a bit near the end.
Re:Hextris by abritishguy on Sunday August 17, 2014 @05:41PM (#8190562)
Timing seems to be very different on different computers/browsers which is just stupid.
Re:Hextris by loganengstrom on Sunday August 17, 2014 @06:10PM (#8190632)
Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.
Re:Hextris by garrettdreyfus on Monday August 18, 2014 @12:00AM (#8191375)
This is fixed on the dev branch we are pushing and rebuilding.
Re:Hextris by trappedfly on Sunday August 17, 2014 @02:31PM (#8190022)
Friend of one of the developers here. My record is 66k: https://github.com/Hextris/hextris/commit/ccff79029999a19f5d...
Re:Hextris by abritishguy on Sunday August 17, 2014 @05:42PM (#8190565)
The speed is very very different depending on the computer/browser which kind of ruins it.
Re:Hextris by ponyous on Sunday August 17, 2014 @05:46PM (#8190573)
True, I can't get over 3000.
Re:Hextris by stinos on Sunday August 17, 2014 @02:12PM (#8189970)
this. After a while it goes so fast I have no clue what I'm doing anymore and it's not that much fun anymore :P Maybe make the overal acceleration a bit slower?

Btw the speed seems to depend on the machine you play it on. On my wife's close to 10 year old laptop it's way slower than on mine. But the rotation is still fast enough, so scores are higher. She's at 20000 now and the speed is roughly similar to what I get at 1000 points. Old hardware FTW.

Re:Hextris by ryandrake on Sunday August 17, 2014 @04:19PM (#8190328)
Maybe depends on the hardware. On a new-ish MacBook pro, it gets too fast to play after 2 minutes or so. A game programming best practice is to hang your game logic and drawing off a timer that runs the same speed regardless of hardware, so it's not too fast on new computers and too slow on old ones.
Re:Hextris by GeneralMayhem on Sunday August 17, 2014 @06:08PM (#8190620)
Chrome on a brand-new MBP here, I got 5233 but by the last 30 seconds or so I was barely reacting, just getting lucky with where they fell. It was about four drops per second at that point, just a steady stream.
Re:Hextris by ams6110 on Sunday August 17, 2014 @03:04PM (#8190106)
Yeah I tried it on my PowerBook G4 and it was like molasses