News for hackers. Stuff that matters.

loganengstrom

Re:Hextris on Sunday August 17, 2014 @06:10PM (#8190632)
Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.
Re:Hextris on Sunday August 17, 2014 @06:09PM (#8190627)
Yup, I changed the license.
Re:Hextris on Sunday August 17, 2014 @02:03PM (#8189959)
That's a valid criticism - I don't know how it could be fixed.

Maybe more colors could be added? Game balance has been really tricky with this game, as changes play out very differently on mobile devices and "real computers."

Re:Hextris on Sunday August 17, 2014 @02:00PM (#8189950)
That'd be great! We were thinking of doing that for the homepage, but didn't find the time. I'd happily merge it in if someone were to make an AI for Hextris.
Re:Hextris on Sunday August 17, 2014 @01:59PM (#8189947)
We thought about adding that, but we weren't sure where we'd put it - any ideas?
Re:Hextris on Sunday August 17, 2014 @01:59PM (#8189946)
The iOS version is essentially just a static website inside of a webview. Since we only use paths to render the shapes, Hextris doesn't require too much space.
Re:Hextris on Sunday August 17, 2014 @01:58PM (#8189943)
Hi, I'm one of the main developers of the game - I just made an issue for that on GitHub. I'll try to address it later this weekend - thanks!