Re:Surface Music Kit features
by julianpye on Sunday December 29, 2013 @09:16AM
(#6979569)
It is not compatible to Surface RT tablets. I don't understand how Microsoft is willing to burn its early adopters so much. Surely it is not a technical matter or a matter of resources? If anything, Microsoft should do everything to keep all of them happy.
Regarding the hardware itself - if you have ever tried out a Native Instruments Maschine, which this is kind of modeled on, you know that the haptics of the pad keys are key. This won't work well with the type of switch of the touchcover.
Re:Surface Music Kit features
by salient on Sunday December 29, 2013 @09:20AM
(#6979579)
I don't understand why Microsoft even calls the two tablets the same, when they couldn't be any different from the software, hardware and price perspectives.
The only explanation I can come up with is that they're trying to confuse the consume and think that one is just as good as the other (you can do the same things with both), and this title "Surface Music Kit", even though it's just for the Surface Pro device, proves my point.
Re:Surface Music Kit features
by slantyyz on Sunday December 29, 2013 @01:22PM
(#6980556)
My company just ordered some of the original Surface Pros on discount.
The labelling on the boxes had us doing a double take, because we thought we received the ARM units by mistake.
Surface Pro boxes just say Surface on them, so you actually have to look at the additional text to see that the OS is Windows 8 Pro or that the SSD is larger than the RT before you realize you go the right unit.
Re:Surface Music Kit features
by sleepybrett on Sunday December 29, 2013 @10:45AM
(#6979878)
Generally when Apple stops supporting some generation of devices it's 100% because of a hardware reason. Sometimes that hardware reason is processor bound (siri, and yes I know people have used siri on jailbroken 4's but the performance is adversly effected) and sometimes something else ( iBeacon and other Bluetooth LE technologies ).
I generally don't like to give MS the benefit of the doubt, but in this case I know a lot of work went into the keyboard cover between the 1st gen (both pro and RT) and 2nd gen surface units. Is it possible that the connector has changed?
Re:Surface Music Kit features
by cmelbye on Sunday December 29, 2013 @12:22PM
(#6980290)
How is that at all like this? Apple doesn't drop support for their devices after a year, plain and simple, and that's what Microsoft has done here. If there's a genuine "hardware limitation" that prevented them from giving support to their early adapters, then it's absurdly shocking to me that they didn't have the foresight to know that they might want to create covers like this in the future and add support for them preemptively.
Re:Surface Music Kit features
by jessedhillon on Sunday December 29, 2013 @01:04PM
(#6980480)
The iPhone 4S and below are completely unusable with iOS 7. Even switching between two apps will require one or the other being evicted/reloaded into memory. That phone is only from ~2011 mind you, and it's clearly become a third-class citizen in its own ecosystem.
Re:Surface Music Kit features
by coldtea on Sunday December 29, 2013 @07:43PM
(#6982402)
>The iPhone 4S and below are completely unusable with iOS 7. Even switching between two apps will require one or the other being evicted/reloaded into memor
I'm running iOS 7 in a iPhone 4 (not even 4S), as do millions of others, and what you are saying is BS.
I can even upload a video if you don't believe me.
Re:Surface Music Kit features
by jessedhillon on Monday December 30, 2013 @11:14PM
(#6988912)
Unbelievable levels of narcissistic nitpicking here, I don't even care to have any more conversation with someone possessed of your level of pedantry. I began shooting a video but decided that you can fuck yourself instead, as there's no convincing someone who can be this anal. Probably you'd bitch about the portrait orientation with which I shot it.
How do you know you're not the one generalizing from N=1? Why wouldn't I expect that all iPhones have roughly identical performance charcteristics, as one of the highlights of the Apple business model is strict hardware control. Equivalent hardware, ergo equivalent performance on that hardware.
Clearly you have been confused by a small amount of hyperbole which, according to votes, many people have had zero problem understanding so far. I imagine life for you being an expanse of loneliness punctuated by moments of extreme confusion. More so than for most, I suppose, just so you can better understand what I'm saying about you.
Re:Surface Music Kit features
by kenjackson on Sunday December 29, 2013 @12:56PM
(#6980449)
They still support Surface RT. It's simply that they introduced effectively a new HW port on the new devices, which they haven't retrofitted on old devices. Apple has done the exact same thing on gen X to gen X+1 in the past. Everyone has.
Re:Surface Music Kit features
by makomk on Sunday December 29, 2013 @04:28PM
(#6981472)
Microsoft still support the Surface RT in exactly the same way that Apple support their year-old devices - they're still providing software updates for them, but some newer features aren't available. On iOS stuff like Siri and the new motion tracking features wasn't available without upgrading from hardware only introduced a year or so earlier.
Re:Surface Music Kit features
by coldtea on Sunday December 29, 2013 @07:41PM
(#6982394)
It's different in that Apple's "n" is quite higher and has a very good technological reason (a 4 year old machine or older is quite a difference to a 1 or 2 year old machine).
Re:Surface Music Kit features
by Eyas on Sunday December 29, 2013 @10:53AM
(#6979910)
As I said in a separate comment below, I believe there is an actual hardware limitation here. According to two of the MSFT team's reddit AMA, the peripheral connector hardware did change (a few power pins were added).
Re:Surface Music Kit features
by cmelbye on Sunday December 29, 2013 @12:27PM
(#6980314)
Did they seriously not have the foresight or product planning to know that they might want to create covers like this in the future? That's such a weak excuse. It's not like the Surface RT came out four years ago, it was the end of last year.
They should've done everything they could to prevent themselves from leaving their early adopters behind, although I'm not surprised in the slightest that they did so. They did it to Windows Phone 7 users in the transition to Windows Phone 8, and they're doing it again now.
Re:Surface Music Kit features
by cmelbye on Tuesday December 31, 2013 @03:57PM
(#6992798)
I mean come on, I'm not expecting 12 years of backwards compatibility, I'm just saying that maybe one of their hardware engineers might have said: "Gee, is it possible that we might develop a new cover next year that needs power, for a backlight or something? We're under a time crunch now, so we probably won't have time to take advantage of it yet, but maybe we could add a couple pins for power to future proof it?"
It's absurd to consider that an impossible foresight to make.
Re:Surface Music Kit features
by Casseres on Sunday December 29, 2013 @03:23PM
(#6981150)
For those of you who are saying the Music Cover isn't a good device for making music, I don't think Microsoft was trying to make a music product, but rather an example. A while ago, some people from the Microsoft Surface team did an AMA (Ask Me Anything) on Reddit. I think the idea was that different "blades" could be made for different tasks [1]. Microsoft made the first blade to show what was possible, and this is what they came up with.
Re:Surface Music Kit features
by mdisraeli on Sunday December 29, 2013 @11:26AM
(#6980039)
As a DJ beginning to look into music production, this feels poorly designed to me.
The sliders are without any physical control, so they add little over pure touchscreen sliders. And the fixed-functions are disappointing. Similarly the control buttons don't seem to add anything at all.
The pads do make sense - having even slight physical definition to them will make them easier to use when performing. Really it needs piano keys, as again, the physicality they would have offered would have helped with performance.
Another case, I suspect, of designed by someone who wouldn't actually use the final product.
As an ex-DJ I could definitely find use in something like this. The core music program has to be good, but a complimentary keyboard like this one would certainly enhance the experience -- especially for live Performances.
Re:Surface Music Kit features
by mdisraeli on Sunday December 29, 2013 @07:28PM
(#6982345)
Oh, I could find uses for it, especially if it presents as a usb midi device[1]. And I'm sure it can be used for some fun things and actually have a place in a live set. It just feels like a toy, rather than a serious bit of music kit for musicians (even if it has been used by serious ones, however anything can be used by musicians :P)
[1] Actually, if it did, that would get me a lot more excited by it!
Re:Surface Music Kit features
by WalterSear on Sunday December 29, 2013 @01:49PM
(#6980681)
As an electronic musician, it's totally a toy. No velocity sensitive anything, nothing but a mediocre imitation of a drumpad for input, and no inter compatibility with other devices.
Re:Surface Music Kit features
by xixixao on Sunday December 29, 2013 @10:20AM
(#6979782)
This doesn't make sense... Why not use the touch screen as the controller, with variable number of sliders and track numbers and attach it to a PC/monitor for displaying the rest of the UI?
Re:Surface Music Kit features
by sleepybrett on Sunday December 29, 2013 @10:49AM
(#6979897)
I imagine it might have to do with the actual surface of the 'keyboard' being embossed. It's very hard to use a tablet based UI to accomplish tasks like this because of the lack of physical controls. Oftentimes the operators attention is focused elsewhere and having to look down at a virtual set of controls is detrimental.
I imagine not even this will help that much. Sometimes nothing beats an actual physical control panel.
Re:Surface Music Kit features
by anonymfus on Sunday December 29, 2013 @12:04PM
(#6980198)
Capacitive touch screens are incapable of measuring pressure applied to buttons. This thing allows user to press buttons with different force to produce sounds of different volume.
Re:Surface Music Kit features
by gress on Sunday December 29, 2013 @12:57PM
(#6980450)
False. Capacitive touch screens can measure finger pressure based on the size of the contact patch between the finger and the screen. They can also measure impact of the finger against the screen via the accelerometer.
Re:Surface Music Kit features
by actsasbuffoon on Sunday December 29, 2013 @12:01PM
(#6980188)
The biggest reason that audio software/hardware manufacturers tend to ignore Windows is its latency problems. Latency is the amount of time it takes to send input to the system, or to get output from the system. Total latency is the combination of the two; how long it takes from the time I pluck a string until I hear the processed version play back through my headphones. High latency throws your timing off. It's a lot like when you speak into a microphone in an auditorium and the delay between when you speak and when you hear your voice is confusing.
The two primary audio APIs available on Windows have very high latency, to the point where they make tracking with effects virtually unusable. You can increase your sample rate to improve the latency, but that is far more taxing on your CPU.
OS X uses a system called Core Audio, and it has very respectable latency and is comparatively easy to develop for. We're at the point where a sort of self-sustaining feedback loop is well under way. Poor latency causes musicians to prefer OS X to Windows. Audio hardware manufacturers want to release products for platforms that people are actually using, so they target OS X. Now musicians who were on the fence about switching to a Mac have to in order to get access to decent recording equipment.
I have an Apogee Duet that works on OS X and iOS(!), but it doesn't support Windows. The really weird thing is that I get better latency when recording through my iPad then I do when recording through my beefy gaming rig.
tl;dr: Nifty controllers won't fix the problem. Microsoft needs to get serious about audio performance if they want musicians to use their platform.
Re:Surface Music Kit features
by mullr on Sunday December 29, 2013 @12:19PM
(#6980273)
> audio software/hardware manufacturers tend to ignore Windows
Really? Apogee is the only manufacturer in this market I can think of, out of many, that supports Apple products but not Windows. All latency-fearing Windows audio software and hardware uses ASIO, for which there is broad industry support.
> Audio hardware manufacturers want to release products for platforms that people are actually using, so they target OS X.
I think you perceive their motivations correctly, but most people would reach a different conclusion than you have. Anecdotal evidence suggests that said manufacturers have as well.
> The really weird thing is that I get better latency when recording through my iPad then I do when recording through my beefy gaming rig.
The latency of a digital audio system is determined by the amount of buffering in the signal path, but your computer must be able to keep those buffers reliably full. Your iPad, being a more controlled system with fewer background processes, should be able to do a much better job of this than your desktop box, where anything goes.
Re:Surface Music Kit features
by actsasbuffoon on Sunday December 29, 2013 @03:11PM
(#6981087)
Universal Audio's UAD satellite boxes and the Apollo range of interfaces don't support Windows. Focusrite's discontinued Liquid Mix DSP box didn't support Windows. All of Metric Halo's audio interfaces are Mac only. I believe some of MOTU's audio interfaces used to be Mac specific, since their Digital Performer DAW software was Mac specific. If memory serves DP went multi-platform with version 8, and their audio interfaces have also become increasingly Windows friendly.
These are the ones I can think of off the top of my head. That's before we even get into software.
Re:Surface Music Kit features
by tanzam75 on Sunday December 29, 2013 @12:47PM
(#6980412)
> The two primary audio APIs available on Windows have very high latency, to the point where they make tracking with effects virtually unusable.
My understanding is that pro audio software on Windows generally bypasses the Microsoft audio stack. Instead, they use ASIO to access the sound card directly.
Thus, the Windows ecosystem is not at a disadvantage when it comes to audio latency.
Re:Surface Music Kit features
by musicalentropy on Tuesday December 31, 2013 @10:55AM
(#6991061)
Wrong. You still have a lot more software for Windows than for Mac OS X (thanks synthedit and the Apple developer fee), and latency has never been an issue here thanks to ASIO. Moreover, a lot of people amateur or professional uses Windows software to create and record music, such as Reaper, Cubase, Ableton Live, Pro Tools etc.
Anyway, it's true that is a shame that you need to use a third developer party SDK as a standard to have the lowest latency available on Windows, when you have CoreAudio on Mac OS X.
But you know, developing music hardware/software for Apple has a lot of serious/ridiculous issues too, mainly about compatibility between Mac OS X versions, developing tools broken after an update, signing apps, the whole Apple Store thing, sandboxing AU plug-ins... That's why I'd like Microsoft to perform better here.
Re:Surface Music Kit features
by untilHellbanned on Sunday December 29, 2013 @10:27AM
(#6979809)
...and MSFT is 10 years behind once again. Garage Band has been around and highly successful for years. If only they'd done a Google, err...Bing search to know that.
The only explanation I can come up with is that they're trying to confuse the consume and think that one is just as good as the other (you can do the same things with both), and this title "Surface Music Kit", even though it's just for the Surface Pro device, proves my point.
The labelling on the boxes had us doing a double take, because we thought we received the ARM units by mistake.
Surface Pro boxes just say Surface on them, so you actually have to look at the additional text to see that the OS is Windows 8 Pro or that the SSD is larger than the RT before you realize you go the right unit.
I generally don't like to give MS the benefit of the doubt, but in this case I know a lot of work went into the keyboard cover between the 1st gen (both pro and RT) and 2nd gen surface units. Is it possible that the connector has changed?
This is why Microsoft's latest Power Cover also doesn't work on the Surface RT but works on the rest.
It is possible the Music Cover takes advantage of the additional pins.
Sure, it has hiccups but the point was more about Apple not abandoning the users than about how well older products run the new stuff.
I'm running iOS 7 in a iPhone 4 (not even 4S), as do millions of others, and what you are saying is BS.
I can even upload a video if you don't believe me.
Try non-hostility as an initial response in the future.
You do understand that "had a 4S with iOS 7 for several months" and "totally unusable" are contradictory, right?
I'll have the video, please.
>Try non-hostility as an initial response in the future.
Well, sorry, I guess.
You could also try not generalising from your outlier example.
How do you know you're not the one generalizing from N=1? Why wouldn't I expect that all iPhones have roughly identical performance charcteristics, as one of the highlights of the Apple business model is strict hardware control. Equivalent hardware, ergo equivalent performance on that hardware.
Clearly you have been confused by a small amount of hyperbole which, according to votes, many people have had zero problem understanding so far. I imagine life for you being an expanse of loneliness punctuated by moments of extreme confusion. More so than for most, I suppose, just so you can better understand what I'm saying about you.
They should've done everything they could to prevent themselves from leaving their early adopters behind, although I'm not surprised in the slightest that they did so. They did it to Windows Phone 7 users in the transition to Windows Phone 8, and they're doing it again now.
I'm sure you had the foresight a year ago to know that they'd want to attach different covers in the future, why didn't you tell them?
It's absurd to consider that an impossible foresight to make.
They reference the store, but the music kit can't be found there.
PS. the site is http://www.surfaceremixproject.com/
This app/hardware actually looks really neat..
[1] "This unique digitizer platform we built can enable a number of different blades and unique interactions. We are super excited about the possibility." - http://www.reddit.com/r/IAmA/comments/1mz20e/hi_im_panos_pan...
The sliders are without any physical control, so they add little over pure touchscreen sliders. And the fixed-functions are disappointing. Similarly the control buttons don't seem to add anything at all.
The pads do make sense - having even slight physical definition to them will make them easier to use when performing. Really it needs piano keys, as again, the physicality they would have offered would have helped with performance.
Another case, I suspect, of designed by someone who wouldn't actually use the final product.
As an ex-DJ I could definitely find use in something like this. The core music program has to be good, but a complimentary keyboard like this one would certainly enhance the experience -- especially for live Performances.
[1] Actually, if it did, that would get me a lot more excited by it!
It is M$'s answer to the tenori-on.
I imagine not even this will help that much. Sometimes nothing beats an actual physical control panel.
The two primary audio APIs available on Windows have very high latency, to the point where they make tracking with effects virtually unusable. You can increase your sample rate to improve the latency, but that is far more taxing on your CPU.
OS X uses a system called Core Audio, and it has very respectable latency and is comparatively easy to develop for. We're at the point where a sort of self-sustaining feedback loop is well under way. Poor latency causes musicians to prefer OS X to Windows. Audio hardware manufacturers want to release products for platforms that people are actually using, so they target OS X. Now musicians who were on the fence about switching to a Mac have to in order to get access to decent recording equipment.
I have an Apogee Duet that works on OS X and iOS(!), but it doesn't support Windows. The really weird thing is that I get better latency when recording through my iPad then I do when recording through my beefy gaming rig.
tl;dr: Nifty controllers won't fix the problem. Microsoft needs to get serious about audio performance if they want musicians to use their platform.
Really? Apogee is the only manufacturer in this market I can think of, out of many, that supports Apple products but not Windows. All latency-fearing Windows audio software and hardware uses ASIO, for which there is broad industry support.
> Audio hardware manufacturers want to release products for platforms that people are actually using, so they target OS X.
I think you perceive their motivations correctly, but most people would reach a different conclusion than you have. Anecdotal evidence suggests that said manufacturers have as well.
> The really weird thing is that I get better latency when recording through my iPad then I do when recording through my beefy gaming rig.
The latency of a digital audio system is determined by the amount of buffering in the signal path, but your computer must be able to keep those buffers reliably full. Your iPad, being a more controlled system with fewer background processes, should be able to do a much better job of this than your desktop box, where anything goes.
These are the ones I can think of off the top of my head. That's before we even get into software.
My understanding is that pro audio software on Windows generally bypasses the Microsoft audio stack. Instead, they use ASIO to access the sound card directly.
Thus, the Windows ecosystem is not at a disadvantage when it comes to audio latency.
Anyway, it's true that is a shame that you need to use a third developer party SDK as a standard to have the lowest latency available on Windows, when you have CoreAudio on Mac OS X.
But you know, developing music hardware/software for Apple has a lot of serious/ridiculous issues too, mainly about compatibility between Mac OS X versions, developing tools broken after an update, signing apps, the whole Apple Store thing, sandboxing AU plug-ins... That's why I'd like Microsoft to perform better here.
However you can't beat real instruments for latency.
I believe OP intended to emphasize discussion on the hardware and not the software when posting this.
And hell I don't even use a PC. Some of us still use workstations (Korg: you rock).