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Re:Less is exponentially more (2012) by Mikeb85 on Friday September 20, 2013 @10:14AM (#6417803)
The fact that Unity uses C# as one of it's scripting engines doesn't mean that C# is taking over the game world (I'll assume that's where the C# reference is from - since Unity is incredibly popular for iOS devs). The vast majority of games are still C++, often scripted in Lua, Python, Javascript and C#.
Re:Less is exponentially more (2012) by sambeau on Friday September 20, 2013 @11:35AM (#6418366)
I wouldn't describe Unity's relationship with C# as 'scripting'.

I realise that there are no doubt a number of custom C++ engines out there with embedded scripting languages but push for multi-platform mobile games has caused an huge shift towards Unity.

Maybe I'm moving in the wrong circled here — but anecdotally all the people I know making iOS & Android games are developing in Unity.

Re:Less is exponentially more (2012) by Mikeb85 on Friday September 20, 2013 @01:32PM (#6419193)
From the horse's mouth: http://answers.unity3d.com/questions/9675/is-unity-engine-wr...

And I don't doubt that alot of devs use Unity, it's most likely the most popular game engine. But it's still a C++ project, despite the languages used to script game events...

Re:Less is exponentially more (2012) by CmonDev on Friday September 20, 2013 @12:31PM (#6418755)
Xamarin