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Re:New open source HTML5 mobile game platform by JDDunn9 on Thursday February 14, 2013 @03:42PM (#5222080)
Totally agree. The only reason you would develop a game in HTML5 is for the build once, launch everywhere attempt. Otherwise you might as well use Corona.
Re:New open source HTML5 mobile game platform by coldtea on Tuesday February 19, 2013 @05:46PM (#5247632)
Really? How about some other reasons:

- nice tooling (Chrome developer tools, JS stuff) - tons of developers know JS - V8 is mighty fast

It's not about distributing to the subpar (money wise) web app stores.

Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native).

And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.

Re:New open source HTML5 mobile game platform by _Dude_ on Thursday February 14, 2013 @04:27PM (#5222461)
...or Unity or MonoGame (even better!).
Re:New open source HTML5 mobile game platform by doomlaser on Thursday February 14, 2013 @09:53PM (#5224146)
... or OpenFrameworks, Polycode, Cocos2d-x, Haxe NME