Re:New open source HTML5 mobile game platform
by coldtea on Tuesday February 19, 2013 @05:46PM
(#5247632)
Really? How about some other reasons:
- nice tooling (Chrome developer tools, JS stuff)
- tons of developers know JS
- V8 is mighty fast
It's not about distributing to the subpar (money wise) web app stores.
Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native).
And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.
- nice tooling (Chrome developer tools, JS stuff) - tons of developers know JS - V8 is mighty fast
It's not about distributing to the subpar (money wise) web app stores.
Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native).
And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.