Re:New open source HTML5 mobile game platform
by iends on Thursday February 14, 2013 @02:53PM
(#5221704)
I'm not really a game developer but it seems weird to me that if you go with the GCFL you cannot release the game on the internet, but only in the appstores.
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Re:New open source HTML5 mobile game platform
by JDDunn9 on Thursday February 14, 2013 @03:42PM
(#5222080)
Totally agree. The only reason you would develop a game in HTML5 is for the build once, launch everywhere attempt. Otherwise you might as well use Corona.
Re:New open source HTML5 mobile game platform
by coldtea on Tuesday February 19, 2013 @05:46PM
(#5247632)
Really? How about some other reasons:
- nice tooling (Chrome developer tools, JS stuff) - tons of developers know JS - V8 is mighty fast
It's not about distributing to the subpar (money wise) web app stores.
Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native).
And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.
Re:New open source HTML5 mobile game platform
by _Dude_ on Thursday February 14, 2013 @04:27PM
(#5222461)
...or Unity or MonoGame (even better!).
Re:New open source HTML5 mobile game platform
by doomlaser on Thursday February 14, 2013 @09:53PM
(#5224146)
... or OpenFrameworks, Polycode, Cocos2d-x, Haxe NME
Re:New open source HTML5 mobile game platform
by AntiRush on Thursday February 14, 2013 @03:02PM
(#5221766)
Our focus has been on support for the mobile platforms - iOS and Android. As such, the deployment tooling is really focused on releasing games to the app store.
This may change in the future - for the time being, if you're interested in releasing a game on the web, send me an email:
Re:New open source HTML5 mobile game platform
by novalis on Thursday February 14, 2013 @10:28PM
(#5224255)
Haxe NME is getting WebGL support on the (js)HTML5 target, with shaders. Also crossplat for flash and cpp compile targets. Take a peek at foo3d: http://code.google.com/p/foo3d/