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Re:Introducing Images 2.6 by DanHulton on Wednesday November 04, 2026 @07:51PM (#50373586)
That stained glass whale thing makes me especially grumpy. When it scrolled onto the page, my first thought was "whoah, what a neat idea" and then it was _immediately_ followed by "what a terribly execution."

Like, I'm not even an artist, so I'm sure there's a million things I'm missing, but it's just so upsetting to look at. There's weird random reflections on things that shouldn't have reflections, the coloured light absolutely doesn't actually track through the stained glass onto any surface that makes any sense, light is coming from every which way, it's just... gross to look at for anything more than a quarter of a second.

And this is what they're using to hype people up for it. /shrug

Re:Introducing Images 2.6 by minimaxir on Wednesday November 04, 2026 @07:55PM (#50373608)
> There's weird random reflections on things that shouldn't have reflections

It's an image depicting a whale made of stained glass; realism is off the table there.

Re:Introducing Images 2.6 by post-it on Wednesday November 04, 2026 @08:04PM (#50373693)
Well no. I can imagine lots of things in my head that are impossible but would be correctly lit, and I could do the same in Blender.
Re:Introducing Images 2.6 by casey2 on Wednesday November 04, 2026 @08:55PM (#50374108)
Not really, you could imagine another technique that 3D models it without force but with raytracing, puts it in that scene and takes a picture, the result would look better. That could then be a starting point for trying to get the lighting an panels just right to make the best reflections.

When you forgo process the odds that you'll make good art drop to 0. Tool use is a much better path forward for self driving, artistic computer than big data. Images 2.6 only has use as a tool.

Re:Introducing Images 2.6 by Feathercrown on Wednesday November 04, 2026 @11:28PM (#50375189)
I've never understood why people have this viewpoint. If there is no preference for one property of a work (ie. lighting) to match reality just because another unrelated property (biology) doesn't, then surely the only possible scenarios remaining are an exact replica of the real world (where all properties match the real world) or an entirely arbitrary construction (where no properties should match reality). Fiction is predicated on the idea of "reality, but...". Saying that any single difference from reality should lead you to expect no similarities to reality at all, if followed, would collapse all fictions into pure arbitrary soup.
Re:Introducing Images 2.6 by mplewis on Thursday November 05, 2026 @12:28AM (#50375562)
nah, the physical light is still a real concept, and it looks really shitty here.
Re:Introducing Images 2.6 by bowsamic on Thursday November 05, 2026 @04:17AM (#50376987)
The point of fantasy or even surrealism is to contrast with the parts of the work that are chosen to be realistic. When random parts of the work are broken in meaningless ways it becomes slop
Re:Introducing Images 2.6 by phoghed on Wednesday November 04, 2026 @08:03PM (#50373676)
Unpleasable nerds with “I can tell by the pixels” ass comments is what keeps me coming back to HN year after year

Just an absolute race to post a contrarian take to hit the top of the comments.

Never change bros

Re:Introducing Images 2.6 by Conscat on Wednesday November 04, 2026 @08:45PM (#50374017)
If not by the pixels, how else could you assess the quality of an image?
Re:Introducing Images 2.6 by swivelmaster on Wednesday November 04, 2026 @10:33PM (#50374807)
Vibes?
Re:Introducing Images 2.6 by mindcandy on Wednesday November 04, 2026 @11:41PM (#50375277)
It's a reference to the very old https://knowyourmeme.com/memes/this-looks-shopped

Long before generative AI, unpleasant nerds would poop on fun images by claiming they could "just tell" that they were altered in photoshop. Today I'm seeing a complaint that the path tracing from the multi-layered stained glass into the cloud simulation is not as accurate as a human would have painted by hand. And, that apparently makes us grumpy.

There have been unending examples of people liking an image until informed it was made by AI. Then, suddenly they see all sorts of fine-detail excuses to dislike it. And, of people calling out "obviously AI" problems in the works of human master artists when someone lies and tells them it was generated.

I'm not seeing any difference in the discussion here. The whale is a bit overly high-frequency. The owl is fine. The guy at the computer would be considered great if a human made it. The travel ad is bland. The balloon letters are fine.

None of these are "terrible eye sores". Some people don't like AI generated imagery as a process. Seeing generated images make them feel upset. That's reasonable. But, claiming these images in isolation are objectively awful regardless of their source is reactionary. If any of them were made by a person using Photoshop and/or Blender, they would be received with a resounding "Meh" or better.

Re:Introducing Images 2.6 by YurgenJurgensen on Thursday November 05, 2026 @10:23AM (#50380249)
You’re trying to rewrite history here. People didn’t dunk on shooped images because they had been altered, they dunked on them because people were trying to pass them off as real, or were content that would only have been notable had they been real. Not liking misinformation doesn’t make you an “unpleasant nerd”, but your reply certainly makes you one.
Re:Introducing Images 2.6 by sethaurus on Wednesday November 04, 2026 @11:04PM (#50375025)
> Please don't fulminate. Please don't sneer, including at the rest of the community.

> Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith.

> Eschew flamebait. Avoid generic tangents. Omit internet tropes.

https://news.ycombinator.com/newsguidelines.html

Re:Introducing Images 2.6 by phoghed on Wednesday November 04, 2026 @11:52PM (#50375346)
thanks bro I would have never known
Re:Introducing Images 2.6 by Kiro on Thursday November 05, 2026 @01:01AM (#50375738)
Tell that to all the top level comments. Just a bunch of shallow reddit snark.
Re:Introducing Images 2.6 by roenxi on Thursday November 05, 2026 @03:37AM (#50376705)
[delayed]
Re:Introducing Images 2.6 by ChrisRR on Thursday November 05, 2026 @06:38AM (#50377958)
I don't personally see the issue. It's a highly stylised image so there's not any reflections or anything that immediately jump out to me as obviously wrong
Re:Introducing Images 2.6 by swiftcoder on Thursday November 05, 2026 @06:53AM (#50378074)
> anything that immediately jump out to me as obviously wrong

Trace any light ray through the scene, and you will see they are bending in ways that light does not.

I'm sure we could teach a world model about light, but this image model fundamentally does not understand how light behaves (which is one of the primary things an artist needs to understand).

Re:Introducing Images 2.6 by pietz on Thursday November 05, 2026 @08:15AM (#50378709)
We've gone quickly from "I can't believe AI can generate photo realistic images like that" to "Looking at this image makes me grumpy because it doesn't feature ray tracing accuracy of the light sources".
Re:Introducing Images 2.6 by brianshaler on Thursday November 05, 2026 @08:43AM (#50378969)
It can still be technically incredible while not being pleasant to have it proliferate.

This surely varies by platform, but in the occasional glances I make at social media feeds it feels like uncanny, off-putting AI slop is creeping up in percentage of content. I can't speak for GP but that affects how I feel when I see AI generated imagery, whether or not I'm impressed by the technical capability.

Re:Introducing Images 2.6 by ajs1998 on Thursday November 05, 2026 @09:19AM (#50379379)
I have felt both of those things simultaneously for years. It's cool that computers can just do this now, but it's completely missing the spirit of art and I hate looking at it.
Re:Introducing Images 2.6 by wongarsu on Thursday November 05, 2026 @11:43AM (#50381303)
This is not "kind of close, but not as accurate as a ray traced image", it's just completely wrong. The whale itself is fine: sun comes from behind, and sun rays refract inside the whale to make it glow. Believable enough. But then the whale is somehow shining light on the clouds below it, as if the sun was high in the sky and slightly to the left. Which is decidedly not where the sun is. And then out of nowhere light from round church windows shines on the church - but nothing on the whale has that shape, and that side of the church isn't even facing the church

I can only conclude that this image is taken on a world with two sun (one in frame, one out of frame to the top left), and somewhere out of frame in the same direction are floating church windows. Even then we might need a third sun to make this work

Re:Introducing Images 2.6 by SebastianKra on Thursday November 05, 2026 @02:22PM (#50383227)
A local playground has multiple giant walls decorated with images in the following style:

https://share.google/bJFHzUfQnyowJhPa1

Let's not pretend the technology is what we're mad about here.

Re:Introducing Images 2.6 by Amorymeltzer on Thursday November 05, 2026 @09:17AM (#50379338)
There's a moment in Cory Doctorow's The Reverse Centaur's Guide To Life After AI where he quotes Mark Fisher's definition of eeriness (from The Weird and the Eerie) as "when there is something present where there should be nothing, or is [sic] there is nothing present when there should be something." It's a great description of why so much AI art in particular just feels wrong, even if you can't put your finger on it.
Re:Introducing Images 2.6 by thunky on Thursday November 05, 2026 @09:19AM (#50379372)
You must not be a fan of Rembrandt.
Re:Introducing Images 2.6 by cleaner on Thursday November 05, 2026 @10:56AM (#50380729)
undervalued comment
Re:Introducing Images 2.6 by faizshah on Thursday November 05, 2026 @09:55AM (#50379841)
These type of AI can't make art, art is about the human intention, the way the artist looks at the world, the experiences they have had, the feelings they want the viewer to have and how that viewer's perception can be affected by the techniques the artist developed.

These type of AI imitate existing art but have no intention or experience behind the image which is why they feel like slop because they are soulless.

Re:Introducing Images 2.6 by brandonmenc on Thursday November 05, 2026 @11:24AM (#50381075)
[delayed]