Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by gorgoiler on Tuesday September 29, 2026 @11:55PM
(#49904186)
“Rainbow Tennis” was actually pretty good, if it’s a reference to International 3D Tennis! The games back then gave a frisson of the glamorous international world of the professional tour by changing the court ambience as follows:
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by krapp on Tuesday September 29, 2026 @11:28PM
(#49904044)
Yes and nowadays no one would even bother put in that much effort. They would have an AI generate the box art and the jokes. The jokes wouldn't even be funny, but no one would care because "human jokes aren't usually funny."
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by Apocryphon on Wednesday September 30, 2026 @12:00AM
(#49904217)
tbh, there is some novelty when AI first imitates a distinct human style. And then it gets old immediately after not unlike when VC Twitter discovered AI could imitate Studio Ghibli art.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by krapp on Wednesday September 30, 2026 @12:28AM
(#49904355)
I've said more than once that no matter how much Ghibli stuff you train an AI on, it's never going to spontaneously come up with a Princess Mononoke or Spirited Away. People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed and simulated from expression alone - it's a lossy process. And there's more to it than mere randomness and novelty.
That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by RugnirViking on Wednesday September 30, 2026 @09:45AM
(#49908895)
> People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed
Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
This being said, I do think AI systems are very bad at creativity. But I don't think that it's impossible that they could be, nor do I have any idea why, specifically, they are bad at creativity. At this point in interpretability research, anyone telling you they do know is lying.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by krapp on Wednesday September 30, 2026 @11:11AM
(#49910045)
>Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
No, I'm not invoking the concept of an immortal soul, and it's incredibly frustrating that this is the go-to assumption anyone makes when criticism of AI's creative capabilities.
It's entirely possible to be a pure physicalist while also believing AIs aren't capable of creativity because they aren't capable of being human, and don't have the necessary human experience to inform the processes they simulate, because creativity is fundamentally a means of human communication. That isn't actually an argument from the supernatural, and unless you believe it's possible to derive a brain simulation of Hayao Miyazaki complete with his lived experiences and memories simply by studying the specific technical aspects of his animation style in aggregate, then I think the why of AI's limitations in this regard should be obvious.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by jhbadger on Thursday October 01, 2026 @04:27AM
(#49919183)
The problem is that they used to say that about chess. In the 1980s it was thought that grandmaster-level chess wasn't just algorithically looking at the board and computing scores for moves as chess programs did but something that required the intuitive powers of the human mind. After all, it's clear that Kasparov wasn't computing the scores of millions of possible moves across future board states in his head but simply "saw" the right one to take by a process he couldn't explain. And yet he was eventually beaten by a machine - not even one using a clever algorithm - just a machine that did pretty much what any stupid chess program did but faster. It turned out that human "intuition" wasn't needed.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by Lerc on Wednesday September 30, 2026 @01:16AM
(#49904627)
It depends on what the joke is. I can see people making an image for a joke that they already have in their head. Or they can AI generate an image and think up with a caption to make whatever it generated is funny (partially clips does exactly this with clipart). Sometimes it can be completely AI generated because the humour comes from seeing how the model misconstrued what it was supposed to do. A lot of these require humans to do the work of curation.
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by Cpoll on Wednesday September 30, 2026 @05:33AM
(#49906478)
Can confirm. I'm pretty sure it's Keaton Patti's writing, "forced a bot to watch 1000 hours of..." is his shtick. It's all hand written to read like an exaggerated, comedic Markov chain output.
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by vunderba on Wednesday September 30, 2026 @01:15AM
(#49904619)
Yeah I think the first-party early titles (Excitebike, etc) were definitely more representative of the game play.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
Re:Strange Parodies of Atari 2600 Video Game Box Cover Art (...
by LocalH on Thursday October 01, 2026 @12:18PM
(#49923687)
The Nintendo black boxes were still mock-ups to a significant degree. They often depicted situations nearly impossible (or actually impossible) to achieve in-game, the graphics often exceeded NES color limits, and often the pixel art itself was completely wrong (check out Mario on the Donkey Kong or Mario Bros boxes).
Solid lime green: Wimbledon!
Hard brick red: Roland Garros!
Deep blue: the hard court ones!
Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q
That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.
Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
This being said, I do think AI systems are very bad at creativity. But I don't think that it's impossible that they could be, nor do I have any idea why, specifically, they are bad at creativity. At this point in interpretability research, anyone telling you they do know is lying.
No, I'm not invoking the concept of an immortal soul, and it's incredibly frustrating that this is the go-to assumption anyone makes when criticism of AI's creative capabilities.
It's entirely possible to be a pure physicalist while also believing AIs aren't capable of creativity because they aren't capable of being human, and don't have the necessary human experience to inform the processes they simulate, because creativity is fundamentally a means of human communication. That isn't actually an argument from the supernatural, and unless you believe it's possible to derive a brain simulation of Hayao Miyazaki complete with his lived experiences and memories simply by studying the specific technical aspects of his animation style in aggregate, then I think the why of AI's limitations in this regard should be obvious.
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.
One of my favorites: https://www.reddit.com/r/DC_Cinematic/comments/i3kr2z/humor_...
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
[1] - https://imgur.com/a/5hUUDnM
This is why the ESRB was created.
Salvador Dalí’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.
Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.
Anyone remember Slalom for the NES?
https://imgpb.com/hvszd
Imagination had to work hard, back then, to see the game in the characters on screen.