News for hackers. Stuff that matters.
Re:Towards Self-Driving Codebases by calldacopsidc on Thursday September 17, 2026 @03:30PM (#49745453)
Sorry to get hung up on what is probably just flavor text, but the first sentence.. "Agents can oneshot games that are actually fun", uhhh such as?

Would love to be proven wrong here, feels like I've just seen the same basic one-level kart racer in like 3 model announcements. Not even sure if they were one-shotted, I certainly would not describe them as "fun"

Re:Towards Self-Driving Codebases by pwthornton on Thursday September 17, 2026 @03:51PM (#49745656)
As someone who builds games, particularly games meant to be played in the browser or apps, it can 100% one-shot a game-like experience, but it will not be very good.

You need to playtest the hell out of games. Play a bit, iterate, play a bit more, iterate, etc. You will get way better results if you start small and don’t try to one-shot it. Start small, vertical slice, playtest, and go fro there.

Re:Towards Self-Driving Codebases by simonw on Thursday September 17, 2026 @03:39PM (#49745530)
Yeah, that goes against my experience. Agents can absolutely one-shot games, but the gap between something that looks like a game and something that is fun to play and worth trying for more than a few minutes is gaping wide.
Re:Towards Self-Driving Codebases by xyst on Thursday September 17, 2026 @03:36PM (#49745508)
Probably fun defined in the ephemeral context. As-in it was "fun" to play in the context of the short form video attention span, social media brain rotted individual. Then it was thrown away and never played again.

It's definitely not fun if you consider building an actual community around it and have a long term plan for it.

Re:Towards Self-Driving Codebases by fragmede on Thursday September 17, 2026 @05:53PM (#49747120)
That's a weird definition of fun.
Re:Towards Self-Driving Codebases by kdkdwkidkwk on Thursday September 17, 2026 @07:10PM (#49747989)
I wouldn’t call these one-shot “games” fun either, but your definition of “fun” sounds more like “work” to me.
Re:Towards Self-Driving Codebases by ludamn on Thursday September 17, 2026 @03:34PM (#49745490)
Agreed, I read this and almost instinctively decided to close the page, agents can be used to build games for sure, but that "one shot" and "fun" in the same sentence is really misleading
Re:Towards Self-Driving Codebases by palmotea on Thursday September 17, 2026 @03:40PM (#49745545)
FYI, it looks like you've been banned for the last ~8-9 months, for no obvious reason I can see. I vouched for your comment to make it visible, but they appears to show up as [dead] by default.
Re:Towards Self-Driving Codebases by ramon156 on Friday September 18, 2026 @07:28AM (#49752820)
i can see the comment now, so this seems undone?
Re:Towards Self-Driving Codebases by miltonlost on Thursday September 17, 2026 @05:54PM (#49747140)
If AI coding now is all about taste, when the first sentence shows off just how little taste the author has, I can't trust the rest of what they say.
Re:Towards Self-Driving Codebases by Gander5739 on Thursday September 17, 2026 @06:21PM (#49747476)
Even very basic games can be fun (e.g. tetris). Though maybe the funness of a game is more an art than a science.
Re:Towards Self-Driving Codebases by alasano on Thursday September 17, 2026 @06:40PM (#49747666)
Honestly agents can't one shot shit except cool demos. I mean in a way they can but I let an Astra/Fable 5.1 duo build an android app and figured I'd really just loosely vibe code this for once instead of supervising.

It's a working pile of trash that has quadratic growth in the remote postgres database resulting in 10GB stored in a few days for what should have been like 5 MB of data.

It's not a skill issue, I know how to get good results but I figured maybe I don't need to be as cautious as I am all the time.

Not that I don't believe we can get there eventually.

Re:Towards Self-Driving Codebases by andrekandre on Thursday September 17, 2026 @07:10PM (#49747990)

  > resulting in 10GB stored in a few days for what should have been like 5 MB of data
something for all those new datacenters to take care of (only half sarcastic i'm afraid)
Re:Towards Self-Driving Codebases by bognition on Thursday September 17, 2026 @07:07PM (#49747942)
I built this in one shot cube-sweeper.com

(If that doesn't load try cube-sweeper.onrender.com some isps block it)

I did make a bunch of changes after the initial "one shot" but the bulk of the game was done after a single prompt