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Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Monday June 15, 2026 @03:52PM (#48546181)
I’m not a sailor at all my I just demo’d this for my dad who is. He had similar feedback

I need to sit down and do a sailing mechanics audit to find a good balance between arcade/realism, I think a beam reach is supposed to be faster than downwind. But my angle of attacks could be more accurate especially for upwind sailing?

Here’s currently how tinywind does it if anyone’s curious:

https://tinywind.io/wiki/sailing#point-of-sail

Re:TinyWind: A pixel pirate sailing game with real wind physics by geor9e on Monday June 15, 2026 @04:11PM (#48546411)
Why did you choose 0.08 for in irons? It should be a slightly negative number, since the wind drags the boat backwards at that point. Plus it forces the player to tack back and forth, which is a big part of sailing. I bet A.I. can tell you the angle the sail ought to render at too (unless non-moving sail was part of the cartoon aesthetic)
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Monday June 15, 2026 @04:35PM (#48546704)
I did that simply for arcadeyness and feel but I’m not married to it at all

Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still has to tack back and forth to get meaningful enough speed to strafe a ship. But I’m definitely open to sliding the realism scale here

Re:TinyWind: A pixel pirate sailing game with real wind physics by TylerE on Monday June 15, 2026 @09:32PM (#48549443)
I would advise not putting "real wind physics" in the headline when that is not a promise you can deliver on.

There's nothing wrong with arcade, but when you advertise "real physics" people like me are going to expect, well, "real physics".

Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @12:22AM (#48550545)
Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing.

My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps!

https://tinywind.io/wiki/sailing#point-of-sail

Re:TinyWind: A pixel pirate sailing game with real wind physics by Dansvidania on Tuesday June 16, 2026 @02:56AM (#48551557)
Realism and arcade are not exclusive but I also would say that the headline saying “real wind physics” is misleading. I was disappointed to see that real they are not.
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @03:20PM (#48560536)
Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more. Thanks for checking it out either way!
Re:TinyWind: A pixel pirate sailing game with real wind physics by TylerE on Tuesday June 16, 2026 @12:32AM (#48550611)
When you can sail. Square rigger directly into the wind, that’s 100% arcade.

You are of course free to make your game however you want, but false advertising doesn’t help anyone.

Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @01:56PM (#48559232)
Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
Re:TinyWind: A pixel pirate sailing game with real wind physics by TylerE on Tuesday June 16, 2026 @03:01PM (#48560295)
Ok, now go you’re just being obnoxious. This is childish behavior and unbecoming.

I hope you enjoy the bad reviews from people who expect something and don’t get it.

Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @03:22PM (#48560552)
Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced conversation and provide actual feedback unlike everyone else in this thread. Hope you have a good day!
Re:TinyWind: A pixel pirate sailing game with real wind physics by TylerE on Tuesday June 16, 2026 @08:18PM (#48564153)
You aren’t interested in having a conversation, you’re just repeating the same dismissive thing over and over again and gaslighting people over what the word "real" means.
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @11:38PM (#48565418)
Hope you get the professional help you need Tyler :) no one is gaslighting anyone here, this is a learning experience for me to understand how I can improve my game to tighten the realism. You’re obviously here only to argue, you’ve commented multiple times about false advertising implying mal intent, it’s a very bad look and makes you come across as bitter and sad. Sorry to see!
Re:TinyWind: A pixel pirate sailing game with real wind physics by TylerE on Wednesday June 17, 2026 @12:49AM (#48565817)
Wow, more personal insults. WHat a gem of a contributor you are.
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Wednesday June 17, 2026 @02:48AM (#48566708)
To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself
Re:TinyWind: A pixel pirate sailing game with real wind physics by geor9e on Wednesday June 17, 2026 @01:51PM (#48574028)
Neutral observer here. A reasonable reply would have been "Good point, maybe "real wind physics" wasn't the best headline" and move on with your day. Not everything has to bruise ones ego and turn into a sarcasm spiral.
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Thursday June 18, 2026 @12:42PM (#48588039)
If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolutely mental breakdown from him instead of actually giving feedback. He comes across like he’s 10 years old haha

What he doesn’t realize is this game is only a month old in active dev, no one is trying to dupe customers I’m trying to learn what I’m missing. Obviously I can make some changes to push realism on the wind physics, and this will be updated.

Re:TinyWind: A pixel pirate sailing game with real wind physics by geor9e on Wednesday June 17, 2026 @01:42PM (#48573878)
"Hope this helps!" has to rank in the top 10 cortisol spiking phrases of all time.
Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Thursday June 18, 2026 @12:55PM (#48588217)
Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!
Re:TinyWind: A pixel pirate sailing game with real wind physics by foofoo55 on Monday June 15, 2026 @05:53PM (#48547531)
Have a look at these [1] polar diagrams for tall sailing ships. The radial distance from the center is the theoretical boat speed and the angle is the direction that the wind is hitting the boat, with zero on the nose and 180 from the stern. Each plotted line is the boat speed for a given wind speed. They show how the square-rigged ships can't sail upwind any closer than 55 degrees or so and are fastest on a broad reach (wind from just back of the side). You can also see how longer boats are generally faster, but a smaller boat with triangle sails ("Bermuda rigged") could easily get away from a big square-rigged ship by heading more upwind.

[1] https://forum.zegluj.net/download/file.php?id=23628&mode=vie...

Re:TinyWind: A pixel pirate sailing game with real wind physics by mmooss on Monday June 15, 2026 @07:20PM (#48548419)
Interesting for reasons unrelated to TinyWind: What are the numbers on the left edge, boat speed in knots? Also, from what place and time is the technology on which these diagrams are based?

And what is this forum that unfortunately I can't read? Who made these diagrams?

Re:TinyWind: A pixel pirate sailing game with real wind physics by tinywind on Tuesday June 16, 2026 @03:13PM (#48560446)
This is really useful, thanks! I’ll be making a sailing realism pass next week and will try to update it to reflect the square rigging dynamics a little better