Re:TinyWind: A pixel pirate sailing game with real wind physics
by Dansvidania on Tuesday June 16, 2026 @02:56AM
(#48551557)
Realism and arcade are not exclusive but I also would say that the headline saying “real wind physics” is misleading. I was disappointed to see that real they are not.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Tuesday June 16, 2026 @03:20PM
(#48560536)
Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more. Thanks for checking it out either way!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by TylerE on Tuesday June 16, 2026 @12:32AM
(#48550611)
When you can sail. Square rigger directly into the wind, that’s 100% arcade.
You are of course free to make your game however you want, but false advertising doesn’t help anyone.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Tuesday June 16, 2026 @01:56PM
(#48559232)
Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by TylerE on Tuesday June 16, 2026 @03:01PM
(#48560295)
Ok, now go you’re just being obnoxious. This is childish behavior and unbecoming.
I hope you enjoy the bad reviews from people who expect something and don’t get it.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Tuesday June 16, 2026 @03:22PM
(#48560552)
Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced conversation and provide actual feedback unlike everyone else in this thread. Hope you have a good day!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by TylerE on Tuesday June 16, 2026 @08:18PM
(#48564153)
You aren’t interested in having a conversation, you’re just repeating the same dismissive thing over and over again and gaslighting people over what the word "real" means.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Tuesday June 16, 2026 @11:38PM
(#48565418)
Hope you get the professional help you need Tyler :) no one is gaslighting anyone here, this is a learning experience for me to understand how I can improve my game to tighten the realism. You’re obviously here only to argue, you’ve commented multiple times about false advertising implying mal intent, it’s a very bad look and makes you come across as bitter and sad. Sorry to see!
Re:TinyWind: A pixel pirate sailing game with real wind physics
by TylerE on Wednesday June 17, 2026 @12:49AM
(#48565817)
Wow, more personal insults. WHat a gem of a contributor you are.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Wednesday June 17, 2026 @02:48AM
(#48566708)
To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself
Re:TinyWind: A pixel pirate sailing game with real wind physics
by geor9e on Wednesday June 17, 2026 @01:51PM
(#48574028)
Neutral observer here. A reasonable reply would have been "Good point, maybe "real wind physics" wasn't the best headline" and move on with your day. Not everything has to bruise ones ego and turn into a sarcasm spiral.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by tinywind on Thursday June 18, 2026 @12:42PM
(#48588039)
If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolutely mental breakdown from him instead of actually giving feedback. He comes across like he’s 10 years old haha
What he doesn’t realize is this game is only a month old in active dev, no one is trying to dupe customers I’m trying to learn what I’m missing. Obviously I can make some changes to push realism on the wind physics, and this will be updated.
Re:TinyWind: A pixel pirate sailing game with real wind physics
by geor9e on Wednesday June 17, 2026 @01:42PM
(#48573878)
"Hope this helps!" has to rank in the top 10 cortisol spiking phrases of all time.
My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be frustrating and put away the game. Hope this helps!
https://tinywind.io/wiki/sailing#point-of-sail