A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.
That's assuming you could even reasonably train a neural net to output viable weights, of course.
An input of a kind of schematic representation of what the designer wants would be better. It may resemble a storyboard or a collection of organised notes that large projects tend to already use.
Fully generative could probably do some cool things, but people will still want to bring their peronal vision to life.
Since you can view Gaussian splats from any POV you end up generating an output that is closer to the representation of the world instead of a projection that a single observer sees.
This feels so much closer to how minds must store and process spatial information than the usual 3D models do.
https://bayardrandel.com/gaussographs
More recent work on my instagram
What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed.
Take for example this scene:
https://superspl.at/scene/e721ea7c
If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.