If you fed all the lore into an LLM and trained diffusion models on all the artwork I bet you could keep the train running from India until the end of time. The only thing that would derail it is if customers _knew_ it wasn't "authentic."
If everyone at a game developer goes on strike, there is basically no amount of outsourcing or scab labour that can replace them. This is actually probably true of basically all software
Just refusing to share passwords into key systems would be enough to significantly halt any attempt to bring on an entirely new development team
I would be a lot less shocked if Hasbro sends in the Pinkertons to do some "persuasion" in the coming weeks and months:
https://www.dicebreaker.com/categories/trading-card-game/new...
If truckers or dockworkers go on strike there's no food on the shelves, if coal miners go on strike the lights go out, and so on.
As a consequence of this, employers are motivated to make a deal not just by missed opportunities to make money, but also by politicians, other powerful capitalists, and public opinion.
Of course there are plenty of unions where this isn't the case; theatres and hollywood are unionised despite the fact nobody freezes or starves when they go on strike.
Game developers are, I think, closer to the hollywood position than the dockworkers position.
The ability to unionize has very little to do with the ideology of the workforce and everything to do with the structure of the industry.
Unions tend to catch on when labor is irreplacable, workplace is large and centralized, if they can halt critical operations beyond their industry (ie railroads, ports, etc), there is low exposure to competition/off shoring, etc. The video game industry itself is not very ripe for unionizatoin.