I also lost the game not too long ago, but before that, I think I didn't actually lose it for a decade of more? And losing it wasn't even because it was mentioned anywhere, I genuinely just thought of it by myself, after forgetting about it for so long.
So my sincerest apologies if my comment just made any readers lose the game.
Like, five or so losses this year.
i just lost the game.
Is it just a joke?
The score value starts at 1. Every additional "check" multiplies the score value by 2 (so 2, 4, 8, 16...). The first player to say "checkmate" receives the score. Track your summed score between games; the player with the highest overall score at any given time is "winning."
Then the game at least has a chance to develop some mechanics. Players who delayed longer have a chance at winning more points. They also might be challenged more…
You can leave at any time by breaking the rule, but then you will be playing with other people who say checkmate immediately, and that would be much worse.
Being prosocial is in fact a stable equilibrium. As prophecized by gestures broadly at everything.
Both players choose a card. Players then in turns reveal their card, and if Check, make another choice. The player first revealing Checkmate wins if their opponent's currently-chosen card is also a Checkmate.
1: P1 selects 2: P2 selects 3: P1 reveals 4: P1 selects 5: P2 reveals 6: GOTO 2
I.e. each player always selects immediately before their opponent reveals.
If P2 picks check the first time, then they're done. At any point after if they pick checkmate, since P1 has checkmate selected they will reveal it and P2 will lose.
It seems like a poorly thought through game...
You're assume if someone picks 'checkmate' and the next player picks 'check' the games is over and the checkmate selector loses. I assumed that it means you treat it like 'check' 'check' and continue playing. But neither is actually specified in OPs post.
But let's assume it's your rules. Then winning is easy, just never pick checkmate. Literally never. As soon as your opponent picks it, they lose.
It's a terribly designed game as described.
I think the proposed game has that both of you lose, like tic tac toe. The only way to win is to checkmate as described. Although it is a memoryless game as proposed, so all options (restart, continue, end) are indistinguishable. Maybe if you win, you go again?
Anyways, the game seems to be described to be the equivalent to the political doctrine of mutually assured destruction. Also a terribly designed game.
The player first revealing Checkmate ends the game. They win if their opponent's currently-chosen card is also a Checkmate, otherwise the opponent wins.
Both players play a number simultaneously. If the numbers are the same, the batting player gets out. Otherwise, whatever number the batter showed gets added to their score. The innings continues till the batter gets out. And then the roles reverse, the other person becomes batter.
After both innings, the person with higher score wins.
It's spooky because you have 7 different choices for each ball but people still get out rather quickly.
Consider Mind Chess. Two players face each other. One says "Check." The other says "Check." The first says "Check." This continues until one of them says, instead, "Checkmate." That player wins -- superficially. In fact, the challenge is to put off checkmate for as long as possible, while still winning. This may be better stated: you truly win Mind Chess if you call "Checkmate" just before your opponent was about to.
[1] http://www.eblong.com/zarf/essays/mindgame.html