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Re:Max Payne – two decades later – Graphics Critique by iammjm on Sunday January 11, 2026 @04:58AM (#46574130)
Max Payne 1 & 2 are some of my favorite games of all time. I love everything about them: their graphical style, the story, the general vibe, the gameplay. They are still very fun to play so I can recommend picking them up and doing a play through. They are easy to pick up, not long, and very rewarding at each moment
Re:Max Payne – two decades later – Graphics Critique by nullify88 on Sunday January 11, 2026 @07:21AM (#46575121)
The game also had support for mods. After the first playthrough I've always played the game with the kongfu mod enabling wallrunning, kicks, additional weapons such as Sticks, and various other action orientated changes.

Additionally, I believe Rockstar gave the go-ahead for work on a remake for 1 & 2. Hopefully they have James Perry McCaffrey's voice work in good enough quality. RIP.

Re:Max Payne – two decades later – Graphics Critique by smusamashah on Sunday January 11, 2026 @11:01AM (#46576847)
I remember playing a matrix mod. It was awesome. There was this famous fight near stairs with so much bullet time and effects. Another was near an elevator with pillars.
Re:Max Payne – two decades later – Graphics Critique by epolanski on Sunday January 11, 2026 @12:16PM (#46577548)
It was also a part of 3d mark 2001 back then, I've used it up until mid 2000s to see the evolution of graphic cards.
Re:Max Payne – two decades later – Graphics Critique by lukan on Sunday January 11, 2026 @05:17AM (#46574224)
"and very rewarding at each moment"

Depends I would say, not the word I would use in the context of dead babies, but they were definitely great, intense games.

Re:Max Payne – two decades later – Graphics Critique by zemvpferreira on Sunday January 11, 2026 @05:02AM (#46574148)
That goddamn baby level though. I could strangle the person who stuffed that messy labyrinthic pile of crap into my John Woo-esque shooter.
Re:Max Payne – two decades later – Graphics Critique by magicalhippo on Sunday January 11, 2026 @06:33AM (#46574729)
I thought that level was great. To me it really sold someone with a jumbled up mind trying to push on through.

Without that level Max Payne wouldn't have been anywhere near as memorable for me.

Re:Max Payne – two decades later – Graphics Critique by dashzebra on Sunday January 11, 2026 @05:09AM (#46574183)
Oooh that level... I was young when I played that game, and did not see that one coming. I also fell by the side. Memory is a bit blurry thankfully, but I erred for a while trying to climb up. I think it was a bug. Caused a few nightmares...
Re:Max Payne – two decades later – Graphics Critique by close04 on Sunday January 11, 2026 @06:55AM (#46574901)
Can you even buy Max Payne 1 from any store today? A while back I looked around and couldn't find a single legal source for the game.
Re:Max Payne – two decades later – Graphics Critique by nness on Sunday January 11, 2026 @07:02AM (#46574963)
Both are available on Steam and GOG. (But you'll need community patches to run it on modern hardware.)
Re:Max Payne – two decades later – Graphics Critique by shakna on Monday January 12, 2026 @12:22AM (#46584403)
Or run it on Linux under Wine. The support is very nearly flawless.
Re:Max Payne – two decades later – Graphics Critique by close04 on Monday January 12, 2026 @07:21AM (#46587458)
Interesting, I see only Max Payne 2 on Steam, and neither of them on GOG (the first place I always check).
Re:Max Payne – two decades later – Graphics Critique by endominus on Sunday January 11, 2026 @07:01AM (#46574946)
It was available on Humble Bundle a few months ago as part of Remedy's full lineup, along with the sequel, the Alan Wake games, and Control.
Re:Max Payne – two decades later – Graphics Critique by holoduke on Sunday January 11, 2026 @05:20AM (#46574241)
You could try Alan wake. It really gets similar vibes.
Re:Max Payne – two decades later – Graphics Critique by Sharlin on Sunday January 11, 2026 @10:31AM (#46576573)
Not entirely coincidentally, given that both are Remedy games and share some key creative staff, in particular Sam Lake [1] and Petri Järvilehto.

[1] https://en.wikipedia.org/wiki/Sam_Lake

Re:Max Payne – two decades later – Graphics Critique by nodesocket on Sunday January 11, 2026 @09:26AM (#46576028)
I remember as a kid playing the Police Quest series (mostly III) and thinking that games had insane graphics at the time. When Max Payne released it was absolutely mind blowing to me. The story is also very well done, something lacking today even in AAA games.
Re:Max Payne – two decades later – Graphics Critique by kakacik on Sunday January 11, 2026 @02:28PM (#46578984)
3 is good too, different environment but similar principle. And graphics look fine even by modern standards