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Re:Max Payne – two decades later – Graphics Critique by nullify88 on Sunday January 11, 2026 @07:21AM (#46575121)
The game also had support for mods. After the first playthrough I've always played the game with the kongfu mod enabling wallrunning, kicks, additional weapons such as Sticks, and various other action orientated changes.

Additionally, I believe Rockstar gave the go-ahead for work on a remake for 1 & 2. Hopefully they have James Perry McCaffrey's voice work in good enough quality. RIP.

Re:Max Payne – two decades later – Graphics Critique by smusamashah on Sunday January 11, 2026 @11:01AM (#46576847)
I remember playing a matrix mod. It was awesome. There was this famous fight near stairs with so much bullet time and effects. Another was near an elevator with pillars.
Re:Max Payne – two decades later – Graphics Critique by epolanski on Sunday January 11, 2026 @12:16PM (#46577548)
It was also a part of 3d mark 2001 back then, I've used it up until mid 2000s to see the evolution of graphic cards.