They really don’t. How did you arrive at such a conclusion?
It is quite clear that this industry is mostly driven by hype and fades, not by empirical studies.
Empirical evidence in favor of a claim that static typing and complex type systems reduce bugs or improve productivity is highly inconclusive at best
It's just people's hunches.
As an example, I currently mostly write GUI applications for mobile and desktop as a solo dev. 90% of my time is spent on figuring out API calls and arranging layouts. Most of the data I deal with are strings with their own validation and formatting rules that are complicated and at the same time usually need to be permissive. Even at the backend all the data is in the end converted to strings and integers when it is put into a database. Over-the-wire serialization also discards with most typing (although I prefer protocol buffers to alleviate this problem a bit).
Strong typing can be used in between those steps but the added complexity from data conversions introduces additional sources of error, so in the end the advantages are mostly nullified.
this is exactly where a good type system helps: you have an unvalidated string and a validated string which you make incompatible at the type level, thus eliminating a whole class of possible mistakes. same with object ids, etc.
don't need haskell for this, either: https://brightinventions.pl/blog/branding-flavoring/
Even OOP : if you have a string class, you can have a String_Formated_For_API subtype.
Just extends String, and add some checking.
But now the type checker "knows" it can print() a String_Formated_For_API just fine but not call_API(string).
Haskell is actually a pretty fun language, although it doesn't fly off my fingers like C# or C++ does. I think a really great example of the differences is displayed in the recursive Fibonacci sequence.
In C#:
public int Fib(int n)
{
if (n <= 1)
return n;
else
return Fib(n - 1) + Fib(n - 2);
}
In Haskell: fib :: Integer -> Integer
fib n
| n <= 1 = n
| otherwise = fib (n - 1) + fib (n - 2)
As you might know, this isn't even scratching the surface of the Haskell language, but it does a good job highlighting the syntax differences. public int Fib(int n) => n switch
{
<= 1 => n,
_ => Fib(n - 1) + Fib(n - 2)
};To me it seems they reduce productivity. In fact, for Rust, which seems to match the examples you gave about locks or regions of memory the common wisdom is that it takes longer to start a project, but one reaps the benefits later thanks to more confidence when refactoring or adding code.
However, even that weaker claim hasn’t been proven.
In my experience, the more information is encoded in the type system, the more effort is required to change code. My initial enthusiasm for the idea of Ada and Spark evaporated when I saw how much ceremony the code required.
I would tend to disagree. All that information encoded in the type system makes explicit what is needed in any case and is otherwise only carried informally in peoples' heads by convention. Maybe in some poorly updated doc or code comment where nobody finds it. Making it explicit and compiler-enforced is a good thing. It might feel like a burden at first, but you're otherwise just closing your eyes and ignoring what can end up important. Changed assumptions are immediately visible. Formal verification just pushes the boundary of that.
It’s actually similar to tests in a way: they provide additional confidence in the code, but at the same time ossify it and make some changes potentially more difficult. Interestingly, they also make some changes easier, as long as not too many types/tests have to be adapted.
this is, in fact better for llms, they are better at carrying information and convention in their kv cache than they are in having to figure out the actual types by jumping between files and burning tokens in context/risking losing it on compaction (or getting it wrong and having to do a compilation cycle).
if a typed language lets a developer fearlessly build a semantically inconsistent or confusing private API, then llms will perform poorer at them even though correctness is more guaranteed.
To be honest, I believe it makes refactoring/maintenance take longer. Sure, safer, but this is not a one-time only price.
E.g. you decide to optimize this part of the code and only return a reference or change the lifetime - this is an API-breaking change and you have to potentially recursively fix it. Meanwhile GC languages can mostly get away with a local-only change.
Don't get me wrong, in many cases this is more than worthwhile, but I would probably not choose rust for the n+1th backend crud app for this and similar reasons.
I compared it to a statically typed language with a GC - where the runtime takes care of a property that Rust has to do statically, requiring more complexity.
Have you seen large js codebases? Good luck changing anything in it, unless they are really, really well written, which is very rare. (My own js code is often a mess)
When you can change types on the fly somewhere hidden in code ... then this leads to the opposite of clarity for me. And so lots of effort required to change something in a proper way, that does not lead to more mess.
a) It’s fast to change the code, but now I have failures in some apparently unrelated part of the code base. (Javascript) and fixing that slows me down.
b) It’s slow to change the code because I have to re-encode all the relationships and semantic content in the type system (Rust), but once that’s done it will likely function as expected.
Depending on project, one or the other is preferable.
To me, this has been one of the biggest advantages of both tests and types. They provide confidence to make changes without needing to be scared of unintended breakages.
Of course it is a hyperbole, but sadly not that large.
At one end of the spectrum, the weakest type systems limit the ability of an IDE to do basic maintenance tasks (e.g. refactoring).
At the other end of the spectrum, dependent type and especially sigma types capture arbitrary properties that can be expressed in the logic. But then constructing values in such types requires providing proofs of these properties, and the code and proofs are inextricably mixed in an unmaintainable mess. This does not scale well: you cannot easily add a new proof on top of existing self-sufficient code without temporarily breaking it.
Like other engineering domains, proof engineering has tradeoffs that require expertise to navigate.
That's exactly what languages with advanced type systems claim. To be more precise, they claim to eliminate entire classes of bugs. So they reduce bugs, they don't eliminate them completely.
Forcing devs to pre-fix/avoid bugs before the compiler will allow the app means the programs are more correct as a group.
Wrong, incomplete, insufficient, unhelpful, unimpressive, and dumb are all still very possible. But more correct than likely in looser systems.
I hate this meme. Null indicates something. If you disallow null that same state gets encoded in some other way. And if you don't properly check for that state you get the exact same class of bug. The desirable type system feature here is the ability to statically verify that such a check has occurred every time a variable is accessed.
Another example is bounds checking. Languages that stash the array length somewhere and verify against it on access eliminate yet another class of bug without introducing any programmer overhead (although there generally is some runtime overhead).
Javascript:
let x = foo();
if (x.bar) { ... } // might blow up
Typescript: let x = foo(); // type of x is Foo | undefined
if (x === undefined) { ...; return; } // I am forced to handle this
if (x.bar) { ... } // this is now safe, as Typescript knows x can only be a Foo now
(Of course, languages like Rust do that cleaner, since they don't have to be backwards-compatible with old Javascript. But I'm using Typescript in hopes of a larger audience.)Maybe another example is compiler optimisations: if we say that an optimising compiler is correct if it outputs the most efficient (in number of executed CPU instructions) output program for the every input program, then every optimising compiler is buggy. You can always make it less buggy by making more of the outputs correct, but you can never satisfy the specification on ALL inputs because of undecidability.
When you say things like "eliminate a class of bugs", that is played out in the abstraction: an infinite subset of that infinity of machines is eliminated, leaving an infinity.
How you then sample from that infinity in order to have something which fits on your actual machine is a separate question.
The problem is there is always some chance a coding agent will get stuck and be unable to produce a conforming implementation in a reasonable amount of time. And then you are back in a similar place to what you were with those pre-LLM solutions - needing a human expert to work out how to make further progress.
That is not novel and every declarative language precisely embodies it.
A lot of libraries document invariants that are either not checked at all, only at runtime, or somewhere in between. For instance, the requirement that a collection not be modified during interaction. Or that two region of memory do not overlap, or that a variable is not modified without owning a lock. These are all things that, in principle, can be formally verified.
No one claims that good type systems prevent buggy software. But, they do seem to improve programmer productivity.
For LLMs, there is an added benefit. If you can formally specify what you want, you can make that specification your entire program. Then have an LLM driven compiler produce a provably correct implementation. This is a novel programming paradigm that has never before been possible; although every "declarative" language is an attempt to approximate it.