Edit: want to emphasize that it was totally ubiquitous. Every phone has it
japanese phones were buggy, feature packed monstrosities. a bunch of companies fighting to check as many boxes as they could. it's not a surprise that they got wiped out by an attempt to make a holistic internet communicator.
but for a while, there was nothing like them and their ability to get information on the internet
Everything got quickly walled off soon after, and for two decades we were left wondering why it wasn’t possible to share a picture from your phone to your computer, both BT-enabled, and instead must use proprietary protocols like AirDrop or convoluted steps in Windows. I hope these EU regulations will finally bring things back to how they should have always been.
In 1993.
Someone even ported it to an emulator! https://shonumi.github.io/articles/art11.html
The only app I have ever truly thought “this is the future”
Since it's relying on your internet connection, skeptical it'd be faster than AirDrop for a large amount of data like photos. But for swapping contacts I bet it was faster since it didn't have to spend time establishing a new direct connection.
By faster I mean the initial handshake, it was basically instant. With AirDrop you sometimes experience quite a bit of signal hunting.
A comparable experience would be when you touch phones to share a contact, it was in that ballpark.
iMessage is very bad in certain circumstances, think if the recipient is on 3G or 4G it really compresses videos. It's not obvious and doesn't tell the recipient or offer an option so if you're working in video you keep being told "Can you make it higher res" when this happens
A few weeks later, the CTO looked at my work and asked why it was missing xyz features from his legacy project, saying that if I'm gonna take a project and rewrite it, it better be at least as good as the old project.
It was a pretty good lesson for me to get early in my career, and I've carried it with me ever since. Don't break or rewrite that which already works.
It's evident that no one at Google ever got that lesson.
NB: I know Google definitely has other reasons for acquiring and killing off Bump — they were probably building a competing technology that was shitty and bump was doing it better and sooner than them so better to buy and kill than to make their own product better. But I think my the lesson from my anecdote still stands from a purely product point of view, and I feel like it should make business sense but apparently you can make bad micro business decisions as long as you can convince shareholders they were good macro business decisions.
https://www.joelonsoftware.com/2000/04/06/things-you-should-...
PS: I just realized this article is older than some of the people here.
Thanks for sharing, it's always great to learn from folks who have been through it for literal decades.
(Ideally these things are written while the code is being written but let's be honest, we rarely keep those up to date)
The connection can be very fast. In this example, a 280 MB file is transferred in less than 10 seconds:
Over the Internet. There are dozens of such services, and none of them can compete with Airdrop.
The main point of Airdrop is that it doesn't need Internet connectivity and won't use any metered data (or, on recent iOS versions, at least if Wi-Fi Assist is turned off, I believe).
Just as important is the fact that there's no need to install any application – any Apple device comes with Airdrop preinstalled.
Google acquired it and immediately killed it.
[1] https://en.wikipedia.org/wiki/Bump_(application)