Re:Fp8 runs ~100 tflops faster when the kernel name has "cut...
by cesarb on Friday October 03, 2025 @08:59AM
(#45462458)
> When it comes to computer graphics, iirc it's pretty normalized now - graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.
Even Mesa has them: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...
Re:Fp8 runs ~100 tflops faster when the kernel name has "cut...
by wat10000 on Friday October 03, 2025 @11:50AM
(#45464325)
Goodhart's law: when a measure becomes a target, it ceases to be a good measure.
Re:Fp8 runs ~100 tflops faster when the kernel name has "cut...
by darkmighty on Friday October 03, 2025 @12:06PM
(#45464511)
> graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.
Maybe hyperbole, but I think obviously they can't do this for literally every game, that would require huge personnel resources. At least looking at mesa (linked elsewhere), only ~200 games are patched, out of what 100k PC games? So <1%.
When it comes to computer graphics, iirc it's pretty normalized now - graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.
(As an aside, I hate that I have to link to archive.org, there's a lot of dead links nowadays but these are important things to remember).
[0] https://web.archive.org/web/20250306120819/https://www.anand...
[1] https://en.wikipedia.org/wiki/Volkswagen_emissions_scandal
[2] https://web.archive.org/web/20051218120547/http://techreport...
[3] https://www.servethehome.com/impact-of-intel-compiler-optimi...