SDL3 has both a native Zig wrapper: https://github.com/Gota7/zig-sdl3
And a more basic repackaging on the C library/API: https://github.com/castholm/SDL
For QuickJS, the only option is the C API: https://github.com/allyourcodebase/quickjs-ng
Zig makes it really easy to use C packages directly like this, though Zig's types are much more strict so you'll inevitably be doing a lot of casting when interacting with the API
But I did not know hashmap re-exported hashbrown, thanks.
looks like there's no way to access it, outside of hashmap.
Though maybe you just need the third party hasher and you can call with_hasher.
IDK man there's a lot going on with rust.
Even this is pretty usable, handling value conversions and such thanks to comptime. (Take a look at the tests here: https://github.com/eknkc/zquickjs/blob/master/src/root.zig)
Then everything went south, with the languages that took over mainstream computing.
$ # No modules
$ clang++ -std=c++23 -stdlib=libc++ a.cpp # 4.8s
$ # With modules
$ clang++ -std=c++23 -stdlib=libc++ --precompile -o std.pcm /path/to/libc++/v1/std.cppm # 4.6s but this is done once
$ clang++ -std=c++23 -stdlib=libc++ -fmodule-file=std=std.pcm b.cpp # 1.5s
a.cpp and b.cpp are equivalent but b.cpp does `import std;` and a.cpp imports every standard C++ header file (same thing as import std, you can find them in libc++' std.cppm).Notice that this is an extreme example since we're importing the whole standard library and is actually discouraged [^1]. Instead you can get through the day with just these flags: `-stdlib=libc++ -fimplicit-modules -fimplicit-module-maps` and of course -std=c++20 or later, no extra files/commands required! but you are only restricted to doing import <vector>; and such, no import std.
[^1]: non-standard headers like `bits/stdc++.h` which does the same thing (#including the whole standard library) is what is actually discouraged because a. non-standard and b. compile-times, but I can see `import std` solving these two and being encouraged once it's widely available!
See regular discussions on C++ reddit, regarding state of modules support across the ecosystem.
Ok, the goalpost has moved on with what -O0 is expected to deliver in machine code quality, lets then have something like -ffast-compile, or interpreter/jit as alternative toolchain in the box.
Practical example from D land, compile D with dmd during development, use gdc or ldc for release.
Their algorithms were simpler.
Their output was simpler.
As their complexity grew, proportionately did program performance.
Not to mention adding language convenience features (generics, closures).
Generics were already present in CLU and ML, initially introduced in 1976.
Check their features.
real 0m18.444s user 0m17.408s sys 0m1.688s
On an ancient processor (it runs so fast I just never upgraded it):
cat /proc/cpuinfo processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 107 model name : AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ stepping : 2 cpu MHz : 2299.674 cache size : 512 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fpu : yes
oh, and by the way that includes the package manager, so the compile time accounts for:
* HTTP
* TLS (including aegis-128l, aegis-256, aes128-gcm, aes256-gcm, chacha20poly1305)
* deflate, zstd, and xz
* git protocol
I suppose it would compile faster if I didn't have symbolic debug info turned on.
Anyhow, our users often use dmd for development because of the high speed turnaround, and gdc/ldc for deployment with their more optimized code gen.
Some people say you should use an old computer for development to help you write faster code. I say you should use a new computer for development, and write the fastest code you possibly can by exploiting all the new CPU instructions and optimizing for newer caching characteristics.
Also, self-compile times are strongly related to how much code there is in the compiler, not just the compile speed.
I also confess to being a bit jaded on this. I've been generating code from 8086 processors to the latest. Which instructions and combinations are faster is always flip-flopping around from chip to chip. So I leave it to the gdc/ldc compilers for the top shelf speed, and just try to make the code gen bulletproof and do a solid job.
Working on the new AArch64 has been quite fun. I'll be doing a presentation on it later in the summer. My target machine is a Raspberry Pi, which is a great machine.
Having the two code generators side by side also significantly increased the build times, because it's a lot more code being compiled.
Never found a user who asked for that, either :-/
Anyhow, one of the curious features of D is its ability to translate C code to D code. Curious as it was never intentionally designed, it was discovered by one of our users.
D has the ability to create a .di file from a .d file, which is analogous to writing a .h file from a .c file. When D gained the ability to compile C files, you just ask it to create a .di file, and voila! the C code translated to D!
I somehow missed that D has that! I try to read the forums now and again, but I should keep more active tabs on how stuff is going :)
The MSVC limitations are maddening, from how short string literals must be, to the complete lack of inline assembly when targeting x86_64.
[1]: https://ziglang.org/documentation/0.14.1/std/#std.Target.Obj...
I don't know whether this is technically feasible, maybe you could run it on CPUs with good power management and force them to underclock or something.
Do you have any metrics on which parts of the whole compiler, std, package manager, etc. take the longest to compile? How much does comptime slowness affect the total build time?
Well, one interesting number is what happens when you limit the compiler to this feature set:
* Compilation front-end (tokenizing/parsing, IR lowering, semantic analysis)
* Our own ("self-hosted") x86_64 code generator
* Our own ("self-hosted") ELF linker
...so, that's not including the LLVM backend and LLD linker integration, the package manager, `zig build`, etc. Building this subset of the compiler (on the branch which the 15 second figure is from) takes around 9 seconds. So, 6 seconds quicker.
This is essentially a somewhat-educated guess, so it could be EXTREMELY wrong, but of those 6s, I would imagine that around 1-2 are spent on all the other codegen backends and linkers (they aren't too complex and most of them are fairly incomplete), and probably a good 3s or so are from package management, since that pulls in HTTP, TLS, zip+tar, etc. TLS in particular does bring in some of our std.crypto code which sometimes sucks up more compile time than it really should. The remaining few seconds can be attributed to some "everything else" catch-all.
Amusingly, when I did some slightly more in-depth analysis of compiler performance some time ago, I discovered that most of the compiler's time -- at least during semantic analysis -- is spent analyzing different calls to formatted printing (since they're effectively "templated at compile time" in Zig, so the compiler needs to do a non-trivial amount of work for every different-looking call to something like `std.log.info`). That's not actually hugely unreasonable IMO, because formatted printing is a super common operation, but it's an example of an area we could improve on (both in the compiler itself, and in the standard library by simplifying and speeding up `std.fmt`). This is one example of a case where `comptime` execution is a big contributor to compile times.
However, aside from that one caveat of `std.fmt`, I would say that `comptime` slowness isn't a huge deal for many projects. Really, it depends how much they use `comptime`. You can definitely feel the limited speed of `comptime` execution if you use it heavily (e.g. try to parse a big file at `comptime`). However, most codebases are more restrained in their use of `comptime`; it's like a spice, a bit is lovely, but you don't want to overdo it! As with any kind of metaprogramming, overuse of `comptime` can lead to horribly unreadable code, and many major Zig projects have a pretty tasteful approach to using `comptime` in the right places. So for something like the Zig compiler, the speed of `comptime` execution honestly doesn't factor in that much (aside from that `std.fmt` caveat discussed above). `comptime` is very closely tied in to general semantic analysis (things like type checking) in Zig's design, so we can't really draw any kind of clear line, but on the PR I'm taking these measurements against, the threading actually means that even if semantic analysis (i.e. `comptime` execution plus more stuff) were instantaneous, we wouldn't see a ridiculous performance boost, since semantic analysis is now running in parallel to code generation and linking, and those three phases are faiiirly balanced right now in terms of speed.
In general (note that I am biased, since I'm a major contributor to the project!), I find that the Zig compiler is honestly a fair bit faster than people give it credit for. Like, it might sound pretty awful that (even after these improvements), building a "Hello World" takes (for me) around 0.3s -- but unlike C (where libc is precompiled and just needs to be linked, so the C compiler literally has to handle only the `main` you wrote), the Zig compiler is actually freshly building standard library code to handle, for instance, debug info parsing and stack unwinding in the case of a panic (code which is actually sorta complicated!). Right now, you're essentially getting a clean build of these core standard library components every time you build your Zig project (this will be improved upon in the future with incremental compilation). We're still planning to make some huge improvements to compilation speed across the board of course -- as Andrew says, we're really only just getting started with the x86_64 backend -- but I think we've already got something pretty decently fast.
Better spelled as Dlang!
Excited to see what he can do with this. He seems like a really smart guy.
What's the package management look like? I tried to get an app with QuickJS + SDL3 working, but the mess of C++ pushed me to Rust where it all just works. Would be glad to try it out in Zig too.