Also, self-compile times are strongly related to how much code there is in the compiler, not just the compile speed.
I also confess to being a bit jaded on this. I've been generating code from 8086 processors to the latest. Which instructions and combinations are faster is always flip-flopping around from chip to chip. So I leave it to the gdc/ldc compilers for the top shelf speed, and just try to make the code gen bulletproof and do a solid job.
Working on the new AArch64 has been quite fun. I'll be doing a presentation on it later in the summer. My target machine is a Raspberry Pi, which is a great machine.
Having the two code generators side by side also significantly increased the build times, because it's a lot more code being compiled.
Never found a user who asked for that, either :-/
Anyhow, one of the curious features of D is its ability to translate C code to D code. Curious as it was never intentionally designed, it was discovered by one of our users.
D has the ability to create a .di file from a .d file, which is analogous to writing a .h file from a .c file. When D gained the ability to compile C files, you just ask it to create a .di file, and voila! the C code translated to D!
I somehow missed that D has that! I try to read the forums now and again, but I should keep more active tabs on how stuff is going :)
The MSVC limitations are maddening, from how short string literals must be, to the complete lack of inline assembly when targeting x86_64.
[1]: https://ziglang.org/documentation/0.14.1/std/#std.Target.Obj...
I don't know whether this is technically feasible, maybe you could run it on CPUs with good power management and force them to underclock or something.
Some people say you should use an old computer for development to help you write faster code. I say you should use a new computer for development, and write the fastest code you possibly can by exploiting all the new CPU instructions and optimizing for newer caching characteristics.