The grand parent was talking about AOT.
.NET has AOT compilation now. There really is no excuse, especially when you consider that C# has a pretty decent type system and Go has an ad-hoc, informally specified, bug-ridden, slow implementation of half of a decent type system.
> Go has an ad-hoc, informally specified, bug-ridden, slow implementation of half of a decent type system.
It's not lost on me that this is a widely used aphorism. The problem is that it's not true in any way shape or form.
It absolutely is... Go's type system is an abomination.
Let's not assume C#'s type system is THAT much better, it is also a mess in dozens of cases and is hardly pleasant from a DX standpoint.
Re:A 10x Faster TypeScript
by madeofpalk on Tuesday March 11, 2025 @12:56PM
(#43334519)
People using pointers when they want to hack in null values points towards a problem in Go's type system.
So that could be a fundamental reason why.