AI will improve this situation on the graphics side, perhaps with some sort of game container that emulates older environments well (Proton, anyone?) we'll see more re-releases.
And "sell small files for $1 or $5 without spending much money to set up the store" is a solved problem.
There are thousands of folks that both want and want to do this work.
Reference please? Genuine question. As far as I know, libraries have very little in the way of special privileges outside of some specific rights in the analog realm which don't really apply in digital where first sale doctrine also doesn't apply.
https://uscode.house.gov/view.xhtml?req=granuleid:USC-prelim...
[1] https://www.govinfo.gov/content/pkg/FR-2024-10-28/pdf/2024-2...
It's not about what people find pleasing today, it's about archiving and preserving an important part of our (digital) history. Videogames of the past were a big thing.
And videogames, much like music, must be playable to be truly preserved.
Imagine someone going "I don't get why it's worth preserving ancient Egyptian artifacts, people these days don't enjoy that kind of thing anymore".
One of the most prolific indie developers of recent years (David Szymanski) has basically all of his games looking like they came out of PS1/early 3D accelerator days. And he isn't alone, there are many games that have midlate 90s / very early 2000s looks. There are also a ton of horror games that use exaggerated PS1-styled graphics with bit crunched filtering, strong dithering effects, etc (wobbly low poly environments where you can barely make out what you are looking at are giving horror vibes basically for free :-P).
This is something i've been saying for a long time now: if you can point at a game and say "this looks like a PS1/PS2/3/4/5/NES/SNES/DOS/Win95/etc game" then this means there are enough visual characteristics to define such games and thus you are really pointing at a visual style - something that people will use at some point in the future even when the technical limitations that birthed the style aren't there anymore (which means that some games may give the feel of that style but not really be bound by the actual limitations).
anybody else remember abandonware games??
I was active in their forums back in 2004. I still remember all the fuss when the admin/owner (going by nickname Underdogs) was "outed" to be a woman (she helped out herself, it wasn't a hostile thing). 2004 was a time when people could still be surprised that a woman was leading a major online project... wow. The past is indeed "a foreign country"!
Music industry has been... not great with licensing and archives. There are recordings of Lightning Hopkins that only exist because of the Smithsonian Archives. And there are re-issues of that music today that only exist because of independent labels sourcing from those archives.
If the music industry had had its way they would have been done with Hopkins years ago and his music would have been forgotten, having moved on to the next crop.
Books are good at republishing. Film has been decent at it but suffer from licensing issues. Video games are probably the worst at archiving and maintaining access to libraries of prior art.
Locusts. Good analogy.