Thank the "web-devs"... instead of having native looking apps that use OS controls/widgets they want to push dumb html/css/js to "unlease their creativity"... I'm sorry but huge middle finger to you.
I want all my apps to use the same widgets and paradigme and look the same...
Just find an old Windows VM and put Winamp next to Sonique next to RealPlayer next to Windows Media Player next to QuickTime -- those sure were the days, until the damn "creatives" came with their stupid "web tech."
Windows XP did allow apps to do some crazy things, though not sure how much of that was unique to XP vs legacy APIs.
All because the marketing suite can't stand not getting their fingers in something. I want to see the fucking study that says having the buttons on iOS the same shape as the ones on the website adds any number of dollars to the bottom line. C'mon, this is important enough to spend a bunch of money on, slow development, and also make UX worse, must have a good reason for it, right? Surely it's not just an exec who's never done the actual job pushing things for vanity purposes, or a variety of roles padding their portfolios, or needing to market this to toddler-like C-suiters inside the company on some damn powerpoint, right? LOL.
But then, for as much as we pretend to be data-driven in business and pay lip service to various science-adjacent notions and think we've really got it all figured out, mooooost of it falls apart if you poke at it a little and it all starts to look very fad and social-proof driven. So I guess just add this to the list of weird stuff companies do for maybe-bad reasons.
Amen.
If Microsoft had a champion of UI consistency I think it'd be Windows 2000, but I wouldn't know from experience. I was given a Windows ME prebuilt.
After that, change for the sake of change started ti creep in and then accelerated.
Windows XP had the Luna UI with its Fisher Price color scheme and OSX moved to the lickabke Aqua UI.
I had the "Student Edition" and you could trim down all the services to the point that you would have a running OS using just 18 processes. Linux at the time could not compete with that. (Of course, things have changed a lot since then).
From a security and robustness POV, surely /more/ process separation is a good thing?
In Linux it was usually pretty obvious what daemon did what on a somewhat well curated system, though. No svchost.exe, and no gargantuan system processes or a kernel overstepping its boundaries.
Of course, that’s very different nowadays…
So did you actually know what services were running based on the processes to support the belief that "there were no other processes acting in the background"?
I'm surprised Skype used to be functional, post Microsoft acquisition I remember constantly fiddling with it to run consistently on fairly recent versions of Ubuntu on a 4th gen i5 latitude.
Seriously. Who demonized having legible color icons in exchange for blurry grayscale icons?
They have such a charm and special style that only works through their low pixel count, but if you would pixelate icons today it would just look gimmicky and out of place with the rest of the OS.
I still vividly remember such simple but delightful things as the Excel icon, or the icon of a stylized 386 processor for the System category in Control Panel.
Susan Kare did a lot of those! I love how they're just as expressive at 16-colors as at higher color depths. https://www.stardock.com/blog/502254/the-evolution-of-comput...
> Provide icons for all ribbon controls except drop-down lists, check boxes, and radio buttons. Most commands will require both 32x32 and 16x16 pixel icons (only 16x16 pixel icons are used by the Quick Access Toolbar). Galleries typically use 16x16, 48x48, or 64x48 pixel icons.
> Be sure to test your windows in 96 dpi (100 percent) at 800x600 pixels, 120 dpi (125 percent) at 1024x768 pixels, and 144 dpi (150 percent) at 1200x900 pixels. Check for layout problems, such as clipping of controls, text, and windows, and stretching of icons and bitmaps.
> Icons are pictorial representations of objects, important not only for aesthetic reasons as part of the visual identity of a program, but also for utilitarian reasons as shorthand for conveying meaning that users perceive almost instantaneously. Windows Vista® introduces a new style of iconography that brings a higher level of detail and sophistication to Windows.
> Icons have a maximum size of 256x256 pixels, making them suitable for high-dpi (dots per inch) displays. These high- resolution icons allow for high visual quality in list views with large icons.
> In the smaller sizes, the same icon may change from perspective to straight-on. At the size of 16x16 pixels and smaller, render icons straight-on (front-facing). For larger icons, use perspective.
> Icon files require 8-bit and 4-bit palette versions as well, to support the default setting in a remote desktop. These files can be created through a batch process, but they should be reviewed, as some will require retouching for better readability.
Nice icons were destroyed after high-DPI support, for some unknown-to-me reason.
To the extent that the OS does anything at all, I'm usually just mildly annoyed, like it signing be out of my work VPN or forgetting how my monitors are arranged. Or eating the battery when it should be sleeping (though I understand there's been some historical finger-pointing between Dell and Microsoft about whose actual fault those issues are).
Ever used Win 7? Way better, and not a candy UI.
I type this comment from old Ubuntu Mate system, but my next system is going to be Debian-based.
I know the 3D effects are considered dated now, but I found them very useful from a separation PoV.
The menu bar was in the same place in every application. Short-cuts were consistent between apps. I didn't have to contend with four different version of the file browser to open a file, or "Show more options" on right-click to get a non-idiot-proof context menu. Icons were high contrast, there were text descriptions and tools tips (instead of cryptic grey-on-grey icons), short-cut combinations were actually included in the menus, and almost every application had a help file!
Can we go back to that, please?