- https://pyo3.rs/
- https://github.com/neon-bindings/neon
- https://github.com/mre/rust-language-bindingsIt's Ocaml
Beautiful
... And yet the fact that most of us know we're reinventing Lisp, and still doing it anyway, says something. I guess it says that we're just trying to get our jobs done.
Mainstream Lisp dialects have had objects other than lists for many, many decades. The LISP-1 programmer's manual from 1960, referencing the original language which started it all, describes zero-based arrays already.
In some Lisp-like languages, the syntax processing itself is based on arrays, like Janet. The parenthesized notation turns into a nested array, not a nested linked list.
In Lisps where the syntax is based on lists, that doesn't imply that your program has to work with list at run-time. The code-transformations (macros) which happen at compile time will be working with linked lists.
Budding computer scientists and engineers like to write toy Lisp dialects (sometimes in one weekend). Often, those languages only work with linked lists, and are interpreted, meaning that the linked lists representing the code structure are traversed to execute the program, and repeatedly traversed in the case of loops.
(If you're making remarks about an important historic language family based on familiarity with someone's toy Lisp project on github, or even some dialect with an immature implementation, that is a gross intellectual mistake. You wouldn't do that, would you?)
Linked lists may "kind of suck" on cached hardware with prefetch, but that doesn't prevent them from being widely used in kernels, system libraries, utilities, language run-times (internally, even in the run-times of languages not known for exposing linked lists to the programmer), ... C programmers use linked lists like they are going out of style.
No need to be pedantic. Obviously I’m not talking about a random toy lisp someone hacked together.
Linked lisps have their uses, obviously, but being the core data abstraction for your entire language kinda sucks nowadays.
I’m talking about lisp the language, not the philosophical concept. When people just say “lisp” referring to a specific language you can safely guess either scheme or Common Lisp.
You say you're not talking about a random toy Lisp someone threw together. Yet those kind of projects are the ones that have lists as the core or perhaps the only data abstraction for the entire language. If we search for the Lisps that make your remarks correct, that's mainly what we find.
I think this is a rare exception in production Lisps. One notable one is something called Pico Lisp. People take this seriously and use it, so we can't call it a toy. Yet it does almost everything with lists.
When people say Lisp nowadays no you cannot guess that it's Scheme or Common Lisp. It could be Clojure, or Fennel or others.
Scheme and Common Lisp are very different languages.
You may want to check the Common Lisp standard (a dialect, where its development goes back to 1982).
https://www.lispworks.com/documentation/HyperSpec/Front/Cont...
From the table of contents you can see that the language spec prominently describes: CLOS objects, structures (records), condition objects (-> errors), symbols, packages (namespaces for symbols), multi-dimensional arrays, strings, hash tables, files, streams, ...
None of these standard data structures are linked list based.
For example when I write a Lisp form do define a structure, a record-like data structure:
(defstruct packet
sender
receiver
header
payload)
then the SOURCE is an s-expression, a linked list.DEFSTRUCT is a macro, which defines a record data structure and a bunch of functions for it (accessors, getters, creater, type predicate, ...).
The Lisp compiler will expand the macro form into a much larger s-expression -> again a nested list.
The compiler will then process lists and a lot of other data structures (see above) and create MACHINE CODE for code defined by above record definition.
Structures themselves are by default VECTOR-like objects, with static access into its components. A getter will access the fixed offset into a record and the code for that will usually be inlined in the using code.
So we have two aspects:
* processing with linked lists on current CPUs is several orders of magnitude faster, than on the machines where Lisp was originally defined. It does not matter for most use cases on modern machines. For example any Apple Silicon is great for running Lisp.
* Lisp offers many other data structures, which are widely used in Lisp applications.
For example if I would need a bit vector, I would not use a linked list of numbers, but a real bitvector:
CL-USER 1 > (describe #*0000010010000011000000000)
#*0000010010000011000000000 is a (SIMPLE-ARRAY (UNSIGNED-BYTE 1) (25))
CL-USER 2 > (sbit #*0000010010000011000000000 5)
; get the fifth bit, using zero-based indexing
1
Here the operations are written as lists, but they operate on real vectors of bits.The result then is that optimizing Common Lisp compilers can generate code, which is fast enough for many applications.
So is in Common Lisp the linked list the "core data abstraction for your entire language"?
That's misleading. The "entire language" has many more data structures, which are not built on top of linked lists. For example arrays (strings, vectors, bitvectors, multidimensional arrays) are a part of the language, are widely used and are not made of linked lists.
They are comfortable with runtimes
In a lot of languages you're working with a hammer and nail (metaphorically speaking) and when you move to a different language its just a slightly different hammer and nail. Rust is a screwdriver and screw though, and once I stopped trying to pound the screw in with the screwdriver, but rather use the one to turn the other, it was a lot easier. Greenfield projects with a lot of iteration are just as fast as doing it in python (although a bit more front-loaded rather than debugging), working new features into existing code - same thing.
Misconception.
You will encounter the borrow checker almost never when writing backend web code in Rust. You only encounter it the first time when you're learning how to write backend code in Rust. Once you've gotten used to it, you will literally never hit it.
Sometimes when I write super advanced endpoints that mutate global state or leverage worker threads I'll encounter it. But I'm intentionally doing stuff I could never do in Python or Javascript. Stuff like tabulating running statistics on health check information, batching up information to send to analytics services, maintaining in-memory caches that talk to other workers, etc.
This tends to work well for most crud api servers, since you allocate “context, request, and response” data at the start of the handler function, and deallocate at the end. Most helper data can also be tied to the request lifecycle. And data is mainly isolated per-request. Meaning there isn’t much data sharing across multiple request.
This means that the borrow checker “just works”, and you probably won’t even need lifetime annotations or even any special instructions for the borrow checkers. It’s the idealized use case the borrow checker was designed for.
This is also the property which most GC languages like Java, Go, and C# exploit with generational garbage collectors. The reason it “works” in Java happens to be the same reason it works in Rust.
If your server does need some shared in-memory data, you can start by just handing out copies. If you truly need something more complicated, and we are talking about less than 10% of crud api servers here, then you need to know a thing or two about the borrow checker.
I’m not saying to rewrite web servers in Rust, or even advocating for it as a language. I’m just pointing out that a crud api server is the idealized use case for a borrow checker.
The language never set out to solve this problem. It wasn't an intentional design goal. The language design and problem space just happen to overlap more or less perfectly.
Complete serendipity.
No
Once you learn to surrender to the borrow checker it becomes friend, not foe
You must submit
The performance benefits of Rust were supposed to be a non-penalty: "Look, you can please please use this where you'd use C or C++ I promise it won't impact your performance!" Performance and GC overhead was the rejection de jure of every other C replacement.
But here we are: All friends are javascript front-enders-turned-backenders and are wondering if they should pick up Rust. It fits into a pattern of "new shiny" but it's good, don't get me wrong, if everyone experiences compiled languages and starts writing their headless code in sensible languages.
Repeating myself, but I'm just wondering why not Go? Why now?
If you have sufficient experience, that's not really the case. Certainly compared to "comparable" languages like C++ where that time fighting the borrow checker might instead have been spent chasing random crashes.
But, if you want a dynamically typed experience, look no further than PHP or Perl. Also significantly faster, and, if I had to bet, you could probably iterate much faster in Perl. It wouldn't be fun, but honestly, I doubt that Perl is more footgunny than JS.
Basically the best place where Rust can work is one where all variables, all requirements and all edgecases are known ahead of time or cases where manual memory safety is a necessity vis-a-vis accepting a minor performance hike from things like the garbage collector. This works well in some spaces (notably; systems programming, embedded and Browser Engines and I wouldn't consider the latter a valid target), but webserver development is probably one of the furthest places where you are looking for Rust.