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Re:Using Rust in Non-Rust Servers to Improve Performance by hathawsh on Monday October 28, 2024 @02:20PM (#41974353)
Perhaps you mean to say that you're waiting for a new scripting language to be created that's designed to be "almost Rust." That could be interesting! OTOH, the bindings for existing languages have matured significantly:

  - https://pyo3.rs/
  - https://github.com/neon-bindings/neon
  - https://github.com/mre/rust-language-bindings
Re:Using Rust in Non-Rust Servers to Improve Performance by 0cf8612b2e1e on Monday October 28, 2024 @02:51PM (#41974689)
I definitely am thinking of something more Rust-forward. As Rusty as possible without having to worry about lifetimes, the borrow checker, whatever. Huge performance hit is acceptable, so long as it remains trivial to intermix the Rust+scripting code. Something that gives a smooth on-ramp to push the heavy bits into pure Rust if required. The Python+C strategy in a more integrated package.
Re:Using Rust in Non-Rust Servers to Improve Performance by Already__Taken on Monday October 28, 2024 @06:23PM (#41977110)
You're very much describing the powershell -> .Net -> C# path so would be curious to hear your take there. There's also the mad lad support rust in .net https://github.com/FractalFir/rustc_codegen_clr/
Re:Using Rust in Non-Rust Servers to Improve Performance by unrealhoang on Monday October 28, 2024 @08:07PM (#41977967)
> As Rusty as possible without having to worry about lifetimes, the borrow checker

It's Ocaml