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Re:From Infocom to 80 Days: An oral history of text games an... by odysseus on Friday June 21, 2024 @03:40PM (#40752939)
The Hitchhiker’s Guide to the Galaxy shown in the photo in the article is actually the very first piece of computer software I ever bought.

I remember purchasing it in a Babbages or something for $14 and being so excited.

Brought it home and ran it on a 286 with a monitor capable of displaying text in one color: amber

> insert babelfish into ear

Re:From Infocom to 80 Days: An oral history of text games an... by salgernon on Friday June 21, 2024 @04:09PM (#40753301)
It was also a great example of the 'feelies' that came with games back then - the peril sensitive sunglasses and little baggie of belly button lint. It helped bridge the virtual text world with a connection to the physical.
Re:From Infocom to 80 Days: An oral history of text games an... by brandall10 on Friday June 21, 2024 @07:55PM (#40755045)
It's interesting that 9 year old me remembers opening the box like yesterday because of those items.
Re:From Infocom to 80 Days: An oral history of text games an... by OldGuyInTheClub on Friday June 21, 2024 @06:07PM (#40754350)
Likewise. I remember the Infocom ads: A photo of a brain and a statement that imagination was the best graphics anyone could get [1].

I never could finish the Hitchhiker's game though.

[1] https://www.atarimania.com/pgepub.awp?param=publisher-&value...

--> "We stick our graphics where the sun don't shine..."

Re:From Infocom to 80 Days: An oral history of text games an... by johnmw on Friday June 21, 2024 @07:13PM (#40754810)
The BBC released an online version for the 30th Anniversary of the Hitchhikers Guide with some additional graphics if anyone would like some nostalgia [1].

I don't know anyone who finished that game. It could be very frustrating. I was very pleased just to get the babel fish. Since then I have read the walk through and I doubt could have ever completed it without help. [2] (spoilers!)

[1] https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN...

[2] http://www.eristic.net/games/infocom/hhg.html

Re:From Infocom to 80 Days: An oral history of text games an... by eru on Friday June 21, 2024 @10:14PM (#40755624)
> A photo of a brain and a statement that imagination was the best graphics anyone could get [...]

Funny enough, that actually applied to computer graphics just as well. Have a look at eg the sprites of Super Maria Bros: there's so little detail, and your imagination fills in the rest.

(In twenty years, we can point at today's graphics and say the same, I guess. It's always easier to see with past works.)

Re:From Infocom to 80 Days: An oral history of text games an... by self on Saturday June 22, 2024 @01:21PM (#40760568)
we stick our graphics where the sun don't shine: https://web.archive.org/web/20150923005950/http://web.mit.ed...

we unleash the world's most powerful graphics technology: https://web.archive.org/web/20230117073114/http://web.mit.ed...

Re:From Infocom to 80 Days: An oral history of text games an... by IceCreamJonsey on Saturday June 22, 2024 @05:45PM (#40762481)
I never really played HHGG as a kid but started it up on my Apple //e using this wonderful disk image, which has a great front end for Infocom games, in case anyone hasn't seen it:

https://archive.org/details/PitchDark