Re:From Infocom to 80 Days: An oral history of text games an...
by johnmw on Friday June 21, 2024 @07:13PM
(#40754810)
The BBC released an online version for the 30th Anniversary of the Hitchhikers Guide with some additional graphics if anyone would like some nostalgia [1].
I don't know anyone who finished that game. It could be very frustrating. I was very pleased just to get the babel fish. Since then I have read the walk through and I doubt could have ever completed it without help. [2] (spoilers!)
[1] https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN...
Re:From Infocom to 80 Days: An oral history of text games an...
by eru on Friday June 21, 2024 @10:14PM
(#40755624)
> A photo of a brain and a statement that imagination was the best graphics anyone could get [...]
Funny enough, that actually applied to computer graphics just as well. Have a look at eg the sprites of Super Maria Bros: there's so little detail, and your imagination fills in the rest.
(In twenty years, we can point at today's graphics and say the same, I guess. It's always easier to see with past works.)
Re:From Infocom to 80 Days: An oral history of text games an...
by self on Saturday June 22, 2024 @01:21PM
(#40760568)
we stick our graphics where the sun don't shine: https://web.archive.org/web/20150923005950/http://web.mit.ed...
we unleash the world's most powerful graphics technology: https://web.archive.org/web/20230117073114/http://web.mit.ed...
Re:From Infocom to 80 Days: An oral history of text games an...
by IceCreamJonsey on Saturday June 22, 2024 @05:45PM
(#40762481)
I never really played HHGG as a kid but started it up on my Apple //e using this wonderful disk image, which has a great front end for Infocom games, in case anyone hasn't seen it:
I never could finish the Hitchhiker's game though.
[1] https://www.atarimania.com/pgepub.awp?param=publisher-&value...
--> "We stick our graphics where the sun don't shine..."