That's why it's important to own your own data in a way that can be reused and adapted when they try and screw you later. You see this all the time with video games nowadays. Everyone wants their own launcher and subscription services.
"CREATIVE SUITE 2, 3, AND 4 You can no longer reinstall Creative Suite 2, 3 or 4 even if you have the original installation disks. The aging activation servers for those apps had to be retired. "
Those poor servers.
I assume it worked this way so people with airgapped machines could still be sold the software.
Source: have Offline CS3 Master Collection and use PS CS3 daily to clean up my flatbed scans https://i.imgur.com/8tS8ced.png
If the distributor no longer provides the software, or does not allow activation, I should be allowed to use any and all means to make it usable.
Any software that is no longer sold, should be free for anyone to get, by any means, regardless of prior legality.
Reminds me of an issue I had recently with Milkshape 3D. I needed to re-acquire some old 3D models out of an old game. But their service does not appear to work anymore.
But yeah, trying to make sure anything else I have control over.
People spend thousands of dollars on 3D printers or CNC mills, but the idea of spending several hundred bucks on "buy-to-own" software is so outmoded...
The other reason you have all these subscription models is that they obscure the total cost of ownership. Spending $300 on photo editing software seems like a big commitment. Paying $20/mo for a decade is easier. But when you add Amazon Prime, Netflix, Spotify, Creative Suite, Office365, Squarespace, and whatnot, it's all of sudden a big chunk of your disposable income.
IMO pathetic to see a well-loved brand degenerate in the public.. especially while Apple counts that cash (and ways they ran rough over their former "friend" )
what I meant to say is.. that the driver to launch a great experience is first, then it is easy and tempting to change the cloud terms.. not compared to the deal you get with desktop purchase.. not because you captured the single license customers with better deals in the cloud.. but because the cloud is just so easy to change, the money so tempting..
maybe the anecdote.. when Apple stopped caring so much about the desktop, after the iPhone.. they did not "capture" the single sale customers.. they just walked away to focus completely on the new, more profitable model
This is the entire issue with these kinds of things. They always launch at a good value because they know they can capture the market. Yes if they were benevolent or whatever it'd be fine, but these things almost ALWAYS turn into cluster fucks.
They couldn't launch at worse value than the current product line because they need full adoption before they can put the screws to you.