Even that's questionable from a business perspective, most companies which took a stab at VR gaming have already given up, except for Meta, who are still losing billions every quarter to keep Reality Labs limping along. If gaming is consumer VRs killer app, and not even that is sustainable after a decade, what hope does anything else have?
[1] https://store.steampowered.com/search/?l=english&filter=tops...
The Steam top sellers list is ordered by revenue, not units sold, so each Index they sell is worth 20-30x of a game sale in the rankings.
Hence why Counter Strike 2 is the #2 "top seller" despite ostensibly being free - it's counting revenue.
> And it used to be much more expensive back when it was at the top.
The price actually hasn't moved at all, the full Index kit still costs the same $999 it launched at in 2019. The cheaper SKU on the charts is just the headset without the controllers or base stations, which they only started offering relatively recently, but you still need to have controllers and base stations to use it. The headset alone being as high as it is implies that most of the people still buying Index hardware are existing Index/Vive owners who want to renew or upgrade their existing Lighthouse setup, and few are investing in a complete brand new Index setup today.
I'd like a lighter, more breathable version of this.
Repaint your wall in a snap. Change the look of your rugs, your pictures, your wall art. Have fancy place mats for dinner, all for the cost of downloading some new skin virtually.
If you and your spouse cannot decide on a paint color, good news, you no longer have to! Customize it to each user and you both see exactly what you like.
If you rent and live in a white wall apartment, can’t put holes in walls for pictures, etc, then good news. Just decorate things virtually.
Prices will need to come down for VR headsets, and the headsets themselves will need to be wearable for 14 hours a day. So there is still a long way ahead as far as hardware capabilities go. However this software could be created today.
Totally agree that this is the main thing. There are some promising AR glasses, but when you want to work and not just have a HUD, something like the Vision would be better...if it could be comfortable for long stretches. Maybe the Vision is, I think more people would need to try it to know
Big Tech: We hear ya! Our new food AR system is always on. Every meal you eat we will prompt you for what appearance to give your food. Different tiers have different micro transaction prices. Of course there is also a free tier. The free tier will render all food as potatoes. Rendering as meat will start at $5/meal. And there is no limit on how fancy we can make the rendering. Nor how much we will charge you for those fancy renderings. Can’t afford it? Enjoy seeing nothing but potatoes for every meal.
However, I think it is unlikely to actually be possible to do so productively even with Vision Pro. And I’m not about to drop three and a half k units of money or however much exactly the Vision Pro costs, unless I could know for a fact that it would work for that.
When I think of the AVP as an expensive, overqualified dev kit for prototyping those types of cases it makes a perfect sense to me. Now when something wearable for normal people comes around those types of apps will already exist.
It's a longshot but if it were also ruggedized I think it would greatly improve the data collection part too. Not too difficult to think of indoor data collection and form completion an AVP could aid.
How most of the marketing hasnt emphasized games is refreshing. I've played a lot of VR games and very few feel like toys in the way I like video games to feel. I agree that I don't really look for full world immersion but I use my AVP all the time beyond a dev kit just for a big screen while working on the weekend in my living room etc. Really only use immersive environments partially to put a background behind my work screen.