Re:Mario meets Pareto: multi-objective optimization of Mario...
by ihaveajob on Thursday April 04, 2024 @06:45PM
(#39936725)
Beautiful presentation. I love when visualizations serve the goal and not the other way around. Tufte would be proud.
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Re:Mario meets Pareto: multi-objective optimization of Mario...
by Fnoord on Thursday April 04, 2024 @09:40PM
(#39937863)
Bugs out for me in Firefox at around 2/3. Works fine in Safari.
My kid (6) crashes all the time, and she is naturally attracted to picking Peach. I'd say because of that, a character with high acceleration is going to be better. Though she also just likes to push the gas.
Though we're playing the one from GBA on Analogue Pocket. Which is probably a lot less advanced as the one in question here (a game for Wii U from 2012), it does resemble Wacky Wheels quite a lot.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by captn3m0 on Friday April 05, 2024 @12:04AM
(#39938581)
Bugged out for me around 2/3 on Firefox/iOS (which is really Safari) with Lockdown mode.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by djbusby on Thursday April 04, 2024 @10:32PM
(#39938130)
Gotta teach the kid about using the brake and the "poomp" slide (called boost after N64) on the corner. I race Mario but when she's on, mine (8), can get me on the 150 tracks (switch). I'm still crushing on the 200 tho (for now) ;)
Re:Mario meets Pareto: multi-objective optimization of Mario...
by denkmoon on Friday April 05, 2024 @12:45AM
(#39938752)
FYI Mario Kart for the Switch has a handful of accessibility options that help less experienced/younger/elderly players stay in the game and on the course without taking away from the fun.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by vavooom on Friday April 05, 2024 @12:01AM
(#39938563)
The switch from 2D to 3D was so seemless and beautiful I actually gasped.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by pcchristie on Friday April 05, 2024 @12:22AM
(#39938655)
Yep same, I let out an audible "nooooo....".
Re:Mario meets Pareto: multi-objective optimization of Mario...
by smlacy on Friday April 05, 2024 @01:11AM
(#39938873)
Maybe it was 3D the entire time. :)
Re:Mario meets Pareto: multi-objective optimization of Mario...
by ndr on Friday April 05, 2024 @02:12AM
(#39939169)
Same. What a beautiful plot twist.
Re:Mario meets Pareto: multi-objective optimization of Mario...
by superMayo on Friday April 05, 2024 @03:45AM
(#39939717)
Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!
Re:Mario meets Pareto: multi-objective optimization of Mario...
by KeplerBoy on Friday April 05, 2024 @04:38AM
(#39940042)
Could you not just use a parallel projection (which should be the default for this kind of 3d scatter plot)?
Re:Mario meets Pareto: multi-objective optimization of Mario...
by superMayo on Friday April 05, 2024 @11:45AM
(#39943828)
Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).
Re:Mario meets Pareto: multi-objective optimization of Mario...
by danbruc on Friday April 05, 2024 @04:52AM
(#39940163)
In cinematography that is called a dolly zoom [1] and it is best known for being used in Vertigo [2] and Jaws [3].
[1] https://en.wikipedia.org/wiki/Dolly_zoom
Re:Mario meets Pareto: multi-objective optimization of Mario...
by oneeyedpigeon on Friday April 05, 2024 @05:35AM
(#39940460)
I love how that transition is relative to the scroll position rather than working off a breakpoint. Did you consider doing the same thing with the first bar chart? I think it would be nice to slowly reveal the standings :)
Re:Mario meets Pareto: multi-objective optimization of Mario...
by helboi4 on Friday April 05, 2024 @04:45AM
(#39940093)
Honestly, I was so impressed.