Re:Mario meets Pareto: multi-objective optimization of Mario...
by superMayo on Friday April 05, 2024 @03:45AM
(#39939717)
Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!
[ Parent
| on HN ]
Re:Mario meets Pareto: multi-objective optimization of Mario...
by KeplerBoy on Friday April 05, 2024 @04:38AM
(#39940042)
Could you not just use a parallel projection (which should be the default for this kind of 3d scatter plot)?
Re:Mario meets Pareto: multi-objective optimization of Mario...
by superMayo on Friday April 05, 2024 @11:45AM
(#39943828)
Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).
Re:Mario meets Pareto: multi-objective optimization of Mario...
by danbruc on Friday April 05, 2024 @04:52AM
(#39940163)
In cinematography that is called a dolly zoom [1] and it is best known for being used in Vertigo [2] and Jaws [3].
[1] https://en.wikipedia.org/wiki/Dolly_zoom
Re:Mario meets Pareto: multi-objective optimization of Mario...
by oneeyedpigeon on Friday April 05, 2024 @05:35AM
(#39940460)
I love how that transition is relative to the scroll position rather than working off a breakpoint. Did you consider doing the same thing with the first bar chart? I think it would be nice to slowly reveal the standings :)