One thing RCT does better than other sim games I've played is having a ton of customization options (Parkitect does this too). I like Timberborn also and wish it would have more customization possibilities like the RCT games. There are some limitations in the RCT games, like setting up a free monorail system doesn't cause anyone to use it to get to the next ride they are heading to, but in terms of decorations there is quite a bit you can do with it.
I only ever had the original one when growing up and did stuff underground a fair bit. One of the early campaign parks came with a bunch of rides and stuff underground off the bat.
I think there were some practical changes to make it a bit easier in RCT2, but it was never hard.
He likes building games that use an isometric view and simple grid so I figured Against the Storm is a nice modern option although I can see why one would dislike it because of the roguelike elements.
> I mean is not even a city builder...?
What defines a city builder? Steam describes it as one. Game description: A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains...
I'd consider a city builder to actually... Build a city.
Against the storm is more of a strategy game, with caveat that your strategy needs to center around the pure chance RNG for what building you're allowed to unlock.
Yes, it's less realistic, but it is so pleasant to work with. Everything you build aligns perfectly and if you want, you can neatly fill the entire map.
In comparison, (even with many mods) my Cities Skylines or Planet Coaster creations never look quite right. Building the roads and paths is always awkward and frustrating.