Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins...
by Aeolun on Sunday March 24, 2024 @07:35PM
(#39811511)
I don’t think the original RCT would let you build underground at all? Seem to recall that starting (or becoming practical?) from RCT2 onwards.
Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins...
by chippiewill on Sunday March 24, 2024 @08:06PM
(#39811686)
You could definitely build underground in the original game.
I only ever had the original one when growing up and did stuff underground a fair bit. One of the early campaign parks came with a bunch of rides and stuff underground off the bat.
I think there were some practical changes to make it a bit easier in RCT2, but it was never hard.
Re:RollerCoaster Tycoon at 25: 'It's mind-blowing how it ins...
by arkadiytehgraet on Sunday March 24, 2024 @08:04PM
(#39811677)
Original RCT most definitely had underground building, both for paths and attractions. I think 1 or 2 parks in the 'campaign' was even centered about being mostly underground.
One thing RCT does better than other sim games I've played is having a ton of customization options (Parkitect does this too). I like Timberborn also and wish it would have more customization possibilities like the RCT games. There are some limitations in the RCT games, like setting up a free monorail system doesn't cause anyone to use it to get to the next ride they are heading to, but in terms of decorations there is quite a bit you can do with it.