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Re:Vision Pro: What we got wrong at Oculus that Apple got right by 65 on Friday March 15, 2024 @10:39AM (#39716271)
I'll only buy a VR device if it's in the form of glasses, not big goggles I need to strap to my face.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by hedora on Friday March 15, 2024 @10:58AM (#39716489)
My main concern with the vision pro is that all use cases I know of (other than gaming) work better with some sort of pass through HUD display like the HoloLens.

They spent a ton of company resources, weight and power making the wrong form factor emulate the right form factor, and are shipping with zero killer apps.

You can’t even let your friends play with it without getting it re-fit to their head at the Apple Store, which basically kills social/word of mouth marketing. It certainly isn’t a fashion item / status symbol to be seen in public like all their other stuff.

Maybe the “real” product is sitting in the wings and will be ready to ship in a few years, but the current form factor seems like a non-starter to me.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by basch on Friday March 15, 2024 @11:02AM (#39716549)
But their work on the software side transfers seamlessly to a pass through device later. It still serves its purpose as a beta (beta meaning data collection and improvement process, not its modern “we just don’t support this” definition.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by outworlder on Friday March 15, 2024 @12:41PM (#39717685)
> and are shipping with zero killer apps.

That's ok. That's exactly why they released the 'pro' first.

Re:Vision Pro: What we got wrong at Oculus that Apple got right by lolinder on Friday March 15, 2024 @02:04PM (#39718782)
"Pro" is a misnomer here, though. "Pro" normally means "with extra features for professionals", where here it means "it's more of a dev kit than it is an actual product".
Re:Vision Pro: What we got wrong at Oculus that Apple got right by j2bax on Friday March 15, 2024 @01:19PM (#39718209)
My opinion, and its very naive because I've only really tried the Vision Pro for this type of content, but immersive video is the current killer app for the Vision Pro. Sitting in the studio with Alicia Keys warming up for her tour was almost equal parts uncomfortable and amazing.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by tsimionescu on Saturday March 16, 2024 @03:59AM (#39724111)
The main use case Apple presented, productivity, works much better with an opaque screen, not pass-through. There's a reason we don't make transparent screens, nor transparent windows on our screens: text and images are much easier to read if they are opaque.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by parasubvert on Saturday March 16, 2024 @10:46AM (#39726408)
Translucent terminals are a very commonly used feature? Just saying, I've used them on Linux and Mac for 30 years
Re:Vision Pro: What we got wrong at Oculus that Apple got right by astrange on Saturday March 16, 2024 @04:13AM (#39724172)
If you want glasses the friend problem would be even more complicated, not least because of US regulations on selling prescription lenses.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by the_duke on Saturday March 16, 2024 @02:56PM (#39728452)
There were lots of rumors that Apple was working on both AR glasses and VR goggles, but had to focus on the latter because the tech just isn't there to do glasses right.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by dvngnt_ on Friday March 15, 2024 @10:48AM (#39716380)
glasses won't take over your entire fov though so it suck for VR. maybe better for AR
Re:Vision Pro: What we got wrong at Oculus that Apple got right by lolinder on Friday March 15, 2024 @10:57AM (#39716480)
There's nothing that says that a pair of glasses can't have panels on the sides and top to provide full coverage [0]. The main obstacle is miniaturizing the necessary compute and display technology.

[0] A random example: https://www.amazon.com/Vision-Driving-Around-Sunglasses-Pola...

Re:Vision Pro: What we got wrong at Oculus that Apple got right by someguydave on Friday March 15, 2024 @10:56AM (#39716464)
Yeah but glasses are probably fine for the display replacement market
Re:Vision Pro: What we got wrong at Oculus that Apple got right by int_19h on Friday March 15, 2024 @04:37PM (#39720448)
If all you want is display replacement, you don't even need VR with head tracking.
Re:Vision Pro: What we got wrong at Oculus that Apple got right by someguydave on Sunday March 17, 2024 @09:20AM (#39734307)
Indeed, so I think that will likely become more popular when apple-like resolution is widely available