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Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by beebeepka on Wednesday January 17, 2024 @01:12PM (#39031301)
Love the idea of Quake specific hardware. We're still a few years away from having 1khz oled (or faster) displays but i am sure they'll arrive by the time I won't be able to make use of them due to old age. But I want to see it.

If course, all that goodness would be for nothing if we don't bake a proper version of the game. It's been a while but I think Quake server tickrate is likely to be on the low side.

Quick searching confirms that. From https://speeddemosarchive.com/quake/qdq/articles/WallHug/fra...

"In normal Quake, the server framerate is controlled by a console variable called sys_ticrate. This measures the amount of time each frame should last, and its default value is 0.05 (that is, twenty frames per second.) Most server administrators don't bother to change this."

I say someone should take your idea, fix Quake 3 to run at 1khz on both the client and the server, then bake that into fpga. I would buy it

Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by hypercube33 on Wednesday January 17, 2024 @02:12PM (#39032027)
How would mods work? That's half the fun of quake...I suppose since quakevm itself is open source maybe run that on hardware and allow software extensions.
Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by rbanffy on Wednesday January 17, 2024 @01:26PM (#39031465)
> We're still a few years away from having 1khz oled (or faster) displays

Fine. We can always go with 240 fps AR with 8K HDR 180-degree FoV instead.

Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by shrewduser on Wednesday January 17, 2024 @02:31PM (#39032276)
surely we could already do 1khz displays with OLED, but i assumed that the bandwidth required to meet that wouldn't be available on any of todays display outputs.
Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by ErneX on Wednesday January 17, 2024 @05:44PM (#39034645)
True, LG is releasing OLED monitors this year that reach 480hz but at 1080p (240hz at 4K).
Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by colejohnson66 on Thursday January 18, 2024 @06:46AM (#39040621)
Interesting that 4x the pixels only requires a halving of the refresh rate
Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by Snow_Falls on Thursday January 18, 2024 @09:18AM (#39041919)
Might be due to compression of frames as its sent over the cable (called digital stream compression iirc
Re:Running Quake on an FPGA (Custom MRISC32 CPU) [video] by beebeepka on Thursday January 18, 2024 @02:05AM (#39038871)
I think they're going to have to adjust a lot more than just.

Let's see. Bandwidth seems to be the main problem but so far no one has shipped a 640x480bay 2khz or whatever. Who knows