News for hackers. Stuff that matters.
Re:RIP Google Groups Dejanews.com Archive by jvolkman on Sunday November 12, 2023 @09:22AM (#38240277)
Seems like the content is still there? Here's me getting smacked down as a kid for asking for warez: https://groups.google.com/g/alt.games.doom/c/RrzQBjHIa6k/m/Q...
Re:RIP Google Groups Dejanews.com Archive by godber on Sunday November 12, 2023 @09:54AM (#38240570)
Haha, thanks for sharing!
Re:RIP Google Groups Dejanews.com Archive by sandyarmstrong on Sunday November 12, 2023 @10:08AM (#38240711)
You are a brave soul. I can't bring myself to share my pathetic early teenage exploits on Usenet. Hexen was awesome though. :-)
Re:RIP Google Groups Dejanews.com Archive by coremoff on Monday November 13, 2023 @06:53AM (#38249229)
FWIW I think nightdive studios are planning on remaking that next (following their System Shock 1 remake)
Re:RIP Google Groups Dejanews.com Archive by kstrauser on Sunday November 12, 2023 @11:58AM (#38241915)
You should have replied that their sig was unnecessarily huge and was clogging the servers more than you did.

Most of what I know about online knife-fight arguing came from Usenet.

Re:RIP Google Groups Dejanews.com Archive by jvolkman on Sunday November 12, 2023 @12:18PM (#38242132)
If only I knew then what I know now...
Re:RIP Google Groups Dejanews.com Archive by okr on Sunday November 12, 2023 @12:51PM (#38242450)
I would say it is not any different today. Just today you can be blocked anytime and no one will notice. :)
Re:RIP Google Groups Dejanews.com Archive by d11z on Sunday November 12, 2023 @01:00PM (#38242525)
Sometimes, not even you yourself notice.
Re:RIP Google Groups Dejanews.com Archive by epcoa on Sunday November 12, 2023 @12:56PM (#38242489)
It might not be too late
Re:RIP Google Groups Dejanews.com Archive by 0xDEAFBEAD on Sunday November 12, 2023 @01:11PM (#38242626)
I'd be curious to know how internet culture has changed, and what has stayed the same, relative to the early usenet days

I remember seeing this guide decades ago, but I can't say I participated in the social scene it documents: https://www.flamewarriorsguide.com/

Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @01:18PM (#38242690)
It was fine when forums were still a big thing, that wasn't a bad transition.

What I find now is that there is less community. Even "social networks" like TikTok aren't really social, in that nobody is doing much socializing. We're all just throwing out witty little comments and leaving.

Re:RIP Google Groups Dejanews.com Archive by 0xDEAFBEAD on Sunday November 12, 2023 @01:25PM (#38242759)
Yeah that sounds right to me. Even though use of the internet has expanded a lot since I was a kid, I remember making more genuine friends in the earlier days.

My theory is that it has to do with the ubiquity of feedback mechanisms. Likes, followers, upvotes, etc. It's a never-ending popularity contest. We're now living this Onion satire from 14 years ago: https://www.youtube.com/watch?v=uFpK_r-jEXg

The ubiquity of the "news feed" concept could also play a role -- long-running discussions are now fairly impossible. People who disagree just take potshots at each other, instead of getting to the root of the disagreement.

It's a shame there's so much homogeneity across different social sites. Wish people would experiment more.

Re:RIP Google Groups Dejanews.com Archive by pests on Sunday November 12, 2023 @01:40PM (#38242894)
> I remember making more genuine friends in the earlier days.

I used to have friends I would meet in a random video game or chat room and then communicate with them for _years_ over AIM or IRQ or mIRC. In a lot of cases not even knowing their real names.

Reminds me of this old 1997 MMO released by Sony Online Entertainment (and later reimplemented by KaZaA and Skype co-author Priit Kasesalu) named Subspace (renamed Continuum) I grew up playing. So anyways...

10 years ago or so everyone got added to a FB group and suddenly everyone knew each others real names and faces. It was a very strange feeling.

Just some reminiscing.

Re:RIP Google Groups Dejanews.com Archive by jcpham2 on Sunday November 12, 2023 @02:50PM (#38243497)
I still do but most of our interests shifted to finance
Re:RIP Google Groups Dejanews.com Archive by pianoben on Sunday November 12, 2023 @09:36PM (#38246252)
I think about SubSpace every month or so. 1997-1998 was a pretty special time for the Internet and its denizens!
Re:RIP Google Groups Dejanews.com Archive by pests on Sunday November 12, 2023 @10:23PM (#38246523)
You do know it was revitalized by the community after it was shutdown? I played primarily from 2000-2009ish and then fell off after college.

Why think about it when you can play right now? [0]

It was this game that got me into technology and programming. Implementing bots to run king of the hill or elimination style games.

A bit of history..

One of the original programmers (Jeff P? maybe) included the server software along with the client with the CD. After SOE (Sony Online Entertainment) ended the game, the community ressurected the game by using the included server software.

After many years of cheats due to the stagnating closed-source client, PriitK (of KaZaA and later Skype fame) reimplmented the client from scratch with better encryption, and named it Continuum. It still communicated with the original server software.

Years later, someone would reimplement the server side software named ASSS (a small subspace server) giving complete freedom to implement certain gamemodes and features wanted by the community for decades. For awhile you could only connect to "third party" servers which was a lot scarier and used a different chat/name/etc service than the main zones. It took a few years, but eventually PriitK give access to the encryption code and now most servers and zones are hosted by ASSS.

It was still limited by the original Subspace/Continuum client features though.

Maybe 5 or so years ago the community got the game on Steam Greenlight and we expected a bunch of new users. It didn't really plan out that way but it was fun while it lasted. It didn't happen earlier because while the entire game at this point had been re-implemented by the community - it still used original graphics which were stilled owned by SOE. Somehow, it got done though.

[0] https://store.steampowered.com/app/352700/Subspace_Continuum...

Re:RIP Google Groups Dejanews.com Archive by pianoben on Monday November 13, 2023 @10:42PM (#38258825)
I did not know any of that, that's amazing! I remember the beta coming to an end, but don't remember whether I bought the game or not. My friend group moved on to other things, and I never bothered to look it up.

Too bad to miss the renewal five years ago.

Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @01:35PM (#38242855)
That Onion was great, thank you.

I love the Reddit format, I think for the most part it works well in terms of commenting (same as HN), but the problem is the "news feed" concept, like you say. A Reddit post is only alive for a few hours before it drops away never to return.

At least on forums whenever there is a reply it bounces back to the top and keeps topics alive.

Re:RIP Google Groups Dejanews.com Archive by 0xDEAFBEAD on Sunday November 12, 2023 @01:52PM (#38243013)
Another way to think about it is that "social" media may call itself social, but it's actually more like broadcast media in most ways.
Re:RIP Google Groups Dejanews.com Archive by trackflak on Sunday November 12, 2023 @03:27PM (#38243790)
Bizarrely I find a certain notorious imageboard to be much more sociable than anything that calls itself 'social media'. Even though everyone is anonymous, I come away feeling like it was more like a conversation with randomers in a pub, only with more success than I'd have in the namesake situation.

I think the lack of any 'news feed' or forced revealing of your identity makes it a much more social experience. We're behind a screen talking nonsense and sometimes saying horrible things to each other, but it is fun.

Re:RIP Google Groups Dejanews.com Archive by nurple on Sunday November 12, 2023 @04:28PM (#38244244)
Heartily agree. I don't visit much anymore as I have a tendency to overuse, but some of the most interesting, real, and oddly respectful, conversations I've had in a long time were on said board.
Re:RIP Google Groups Dejanews.com Archive by Stratoscope on Sunday November 12, 2023 @05:30PM (#38244772)
Along similar lines, Season 1 Episode 7 of The Orville, "Majority Rule", had a similar theme. Summarized here by ChatGPT who helped me remember which show this was:

"In this episode, the crew visits a society where social media influence and approval ratings dictate every aspect of people's lives. Citizens can upvote or downvote each other, and if someone's approval rating falls too low, they face severe consequences. The episode explores themes of social media, public opinion, and the potential dangers of a society driven by constant judgment."

Miss Chatty, as I affectionately call her, also mentioned Black Mirror Season 3 Episode 1, "Nosedive":

"People in a society rate each other on a social media platform, and these ratings have significant consequences on their social status and privileges. The protagonist's life unravels as her ratings start to plummet."

And Community Season 3 Episode 1 (a common theme here?), "Biology 101":

"The characters participate in a social experiment called the 'MeowMeowBeenz' system. In this system, people can rate each other from 1 to 5 'MeowMeowBeenz,' affecting their social standing and privileges within the community."

https://chat.openai.com/share/d2ac7651-4ab3-4504-9369-7ea4db...

Re:RIP Google Groups Dejanews.com Archive by totetsu on Sunday November 12, 2023 @06:55PM (#38245408)
Re:RIP Google Groups Dejanews.com Archive by qingcharles on Monday November 13, 2023 @03:19PM (#38254831)
Wow, The Onion IRL.
Re:RIP Google Groups Dejanews.com Archive by cachvico on Sunday November 12, 2023 @07:27PM (#38245573)
There were a lot of individual websites, entire subcultures that you'd never know about unless you met someone who brought you in.

Kinda like private Facebook Groups I guess, except not all controlled by one megacorp, in fact not controlled at all.

You also had to be quite technical to be able to host a site, so that defined the culture. Anarchy but tech nerd.

Re:RIP Google Groups Dejanews.com Archive by dylan604 on Sunday November 12, 2023 @01:56PM (#38243041)
social media consumers is the a better description. influencers peddle shite, and it is dutifully consumed by the followers. we've all been co-opted into eating bowls of shit and enjoying it without asking any questions. i say all, but there's a few hold outs.
Re:RIP Google Groups Dejanews.com Archive by justsomehnguy on Monday November 13, 2023 @11:59AM (#38252345)
› Even "social networks" like TikTok aren't really social,

Social there is for 'social graph'

Re:RIP Google Groups Dejanews.com Archive by Kye on Sunday November 12, 2023 @03:12PM (#38243685)
I went looking for this so many times, but couldn't remember the name or enough details to search for or ask about it.
Re:RIP Google Groups Dejanews.com Archive by 0xDEAFBEAD on Sunday November 12, 2023 @05:42PM (#38244864)
Glad I could help. Guess I just lucked into remembering the right keywords
Re:RIP Google Groups Dejanews.com Archive by blindriver on Sunday November 12, 2023 @06:39PM (#38245294)
"Trolling" used to be about seeing which comments could generate the most number of responses or comments. Now it just means making fun of, or pranking.
Re:RIP Google Groups Dejanews.com Archive by mattl on Sunday November 12, 2023 @06:01PM (#38245018)
> You should have replied that their sig was unnecessarily huge and was clogging the servers more than you did.

I found a random book about Boston transportation that was edited by Kibo.

Re:RIP Google Groups Dejanews.com Archive by skrebbel on Sunday November 12, 2023 @12:58PM (#38242499)
Did someone send you Hexen though
Re:RIP Google Groups Dejanews.com Archive by jvolkman on Sunday November 12, 2023 @01:02PM (#38242549)
I did get it eventually but I don't recall where. Possibly the infamous Quake shareware CD. :)
Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @01:16PM (#38242668)
Here's me arguing with Jez San (Star Fox) about polygons in 1994. He eventually offered me an interview:

https://groups.google.com/g/rec.games.programmer/c/j0CqgQSoV...

Re:RIP Google Groups Dejanews.com Archive by rosywoozlechan on Sunday November 12, 2023 @01:44PM (#38242933)
> fully-asm coded polyfill (flat shaded) and it uses NO variables, only registers

As someone who writes small hobby OpenGL 4 games with zig for fun and because I'm not using a game engine I think I'm doing low level stuff, but this really appropriately puts what I'm doing into perspective. This quote is pretty awesome. I love how we got to where we are these days. Early game developers were true pioneers and we owe you so much!

Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @04:21PM (#38244180)
LOL. I was still in secondary school back then. It'd be another 3 or 4 years before I became a game dev for real. The same 3D engine I'm talking about there, I ported it to DirectX and used its poly-fill for this game:

https://www.youtube.com/watch?v=t2kdKB18c7I&t=332s

Re:RIP Google Groups Dejanews.com Archive by WillPostForFood on Sunday November 12, 2023 @03:39PM (#38243875)
Were they really getting 16000 texture-mapped polys on a DX2?
Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @04:20PM (#38244171)
We will never know. I think I was probably 16 at the time there. With a lot of hindsight and watching some videos lately about hacking the Mario 64 3D routines I wonder if the techniques we thought were fast back then are outdated now?

There are better profiling tools available now. I might be able to do it much better. Plus, not all registers are equal on the 486. Using FS and GS to hold data might be slower than pulling it from RAM. How much on chip cache does a 486 have? I don't know.

Re:RIP Google Groups Dejanews.com Archive by jlokier on Sunday November 12, 2023 @11:15PM (#38246831)
It sounds reasonable to me.

Around 1994/5 I was doing perspective-correct texture mapping on a Sun SPARC (with real-time dithering too), an Atari Jaguar and a 486 DX4/100. 16k/sec polys on the DX4 (which is only ~500 at 30fps) sounds modest to me. (We had technically more texture-mapped polys than that, but they had geometric constraints with each other so they weren't all independent polys and shouldn't be counted the same way.)

I was surprised, coming from earlier processors including the 386, to find floating-point was sometimes faster for calculations for things like texture UV interpolation, instead of integers (fixed-point), x86 sub-register tricks and hyperbolic-Bresenham or line-at-infinity techniques to avoid division for perspective.

Re:RIP Google Groups Dejanews.com Archive by qingcharles on Monday November 13, 2023 @03:22PM (#38254868)
These are the sorts of questions I would like to solve. Were we mistaken in using fixed point for everything? Are there actually faster ways of doing most of these tasks.

That recent Mario 64 rewrite has me questioning everything. At least Nintendo's first party developers made the same mistake, and they had the hardware guys right there.

https://www.youtube.com/watch?v=xFKFoGiGlXQ

Re:RIP Google Groups Dejanews.com Archive by jvolkman on Sunday November 12, 2023 @05:01PM (#38244539)
Brian Hook was in there as well. Wasn't he at id at some point?

Also, lots of people on Netcom. That was my ISP as well around that time and I still have their DNS server IPs memorized.

Re:RIP Google Groups Dejanews.com Archive by qingcharles on Sunday November 12, 2023 @07:50PM (#38245697)
Yeah, he was at iD. I think Michael Abrash would pop up too back then.
Re:RIP Google Groups Dejanews.com Archive by shortformblog on Sunday November 12, 2023 @02:49PM (#38243483)
This is my new favorite comment. Surfacing something this cringe is truly magical.
Re:RIP Google Groups Dejanews.com Archive by nurple on Sunday November 12, 2023 @04:43PM (#38244379)
I have to ask: were you using your dad's Usenet account?
Re:RIP Google Groups Dejanews.com Archive by jvolkman on Sunday November 12, 2023 @04:47PM (#38244416)
Hah, yeah. Although I apparently figured out how to use my own name a few days later at https://groups.google.com/g/alt.games.doom/c/2d7DfaMPovU/m/M...
Re:RIP Google Groups Dejanews.com Archive by dale_glass on Sunday November 12, 2023 @06:15PM (#38245126)
Ah, the good old days when ~20MB was huge. Doom 2016 was ~60GB, and that was 7 years ago.