Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by pard68 on Tuesday October 17, 2023 @09:28PM
(#37923848)
This seems neat but I don't understand the use of 4D. It's not four dimensional. It's 3D with the ability to have an arbitrary perspective.
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Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by bassrattle on Tuesday October 17, 2023 @09:35PM
(#37923884)
It's volumetric video
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by easeout on Tuesday October 17, 2023 @10:08PM
(#37924103)
So's a video game, and we call that "real-time 3D". Time is mentioned, but it isn't counted again as a dimension, perhaps because any given momentary view is a time slice, not a time range like it is an XYZ range.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by datameta on Tuesday October 17, 2023 @10:16PM
(#37924152)
I think the difference is that in a video game you are in one location only at any given moment and things travel only forward in time. We can view from any location at any time in volumetric video.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by ben-schaaf on Tuesday October 17, 2023 @10:39PM
(#37924299)
Some games absolutely yet you do that. It's not a limitation of the medium.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by datameta on Tuesday October 17, 2023 @11:10PM
(#37924442)
I'm curious what are a few examples? I've missed the last decade of new games largely.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by ben-schaaf on Wednesday October 18, 2023 @02:13AM
(#37925342)
CS:GO, TF2, GTA5 and Trackmania (and likely many more) have replay systems where you can pause, play and rewind with a freefly camera. Lots of games have a rewind mechanic: Grid, Baba is You & Viewfinder come to mind. Others have a "Photo Mode" where you can pause with a freefly camera: Starfield & Witcher 3 come to mind.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by fragmede on Wednesday October 18, 2023 @06:07AM
(#37926745)
Talking about rewind mechanic in games, you can't possibly leave out Braid.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by datameta on Wednesday October 18, 2023 @11:53AM
(#37930488)
Valid, yeah. It occurs to me though that the difference is we are making a representation of the real world that can be manipulated like such, as opposed to a simulation of a fabricated world.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by johnnyworker on Wednesday October 18, 2023 @04:25AM
(#37926153)
Not a freefly cam but, this was 1989 after all: https://en.wikipedia.org/wiki/Indianapolis_500:_The_Simulati...
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by gmerc on Tuesday October 17, 2023 @10:58PM
(#37924396)
Unless it’s a cyberpunk 2077 brain dance in the editor
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by prmoustache on Wednesday October 18, 2023 @01:57AM
(#37925276)
In a lot of racing simulators you can change the position of the "virtual camera". It can be in the cockpit, on the hood, behind the car and on some games in an arbitrary position. Usually replays allows you to see from other competitors and where TV cameras would seat in real world.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by jorgemf on Tuesday October 17, 2023 @09:33PM
(#37923873)
Time is the forth dimension. The input data is a video, so the model learns the colors and the position of the elements (basically points). You can rende the scene from any angle at any time once the models is trained
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by GaggiX on Tuesday October 17, 2023 @09:33PM
(#37923872)
It has a time dimension.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by renewiltord on Tuesday October 17, 2023 @11:37PM
(#37924581)
Downvoted at the time I see it, but actually correct. It's based on K-planes https://arxiv.org/pdf/2301.10241.pdf which effectively splits each space-time relationship off from the spatial relationship. It's just mathematics, guys. The original NeRF paper talked about a 5D coordinate. You know like a k-dimensional vector?
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by madmads on Tuesday October 17, 2023 @09:51PM
(#37923978)
Yea it's probably to have a catchy name and get some attention. Although it's technically accurate to call it 4D since it includes time, I think 3D video recording would probably get the point across to more people in a less sensationalist way.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by jayd16 on Tuesday October 17, 2023 @10:39PM
(#37924295)
Is it technically accurate? Seems like its actually 6Dof view angles + time.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by jahewson on Tuesday October 17, 2023 @10:41PM
(#37924308)
[delayed]
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by rangewookie on Wednesday October 18, 2023 @02:59AM
(#37925598)
3D + video (motion)
It's not a 3D model that is animated using a skeleton and keyframes like traditional 3D. It's many consecutive 3D models that create the illusion of continuous motion (aka video).
4D is the name that has come to describe the jump from static 3D models (photogrammetry) to 3D "video" models.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by firtoz on Wednesday October 18, 2023 @04:46AM
(#37926241)
When it comes to volumetric clouds, the D stands for how many dimensions you store the points in.
A 2d volume (similar to an image) has pixels stored in 2d coordinates
A 3d volume has points stored in 3d coordinates. Imagine an image for every vertical slice of a brain scan.
A 4d volume has points stored in 4d coordinates, where the newest dimension is time. Imagine a 3d volumetric capture for each frame in time.