Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by ben-schaaf on Tuesday October 17, 2023 @10:39PM
(#37924299)
Some games absolutely yet you do that. It's not a limitation of the medium.
[ Parent
| on HN ]
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by datameta on Tuesday October 17, 2023 @11:10PM
(#37924442)
I'm curious what are a few examples? I've missed the last decade of new games largely.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by ben-schaaf on Wednesday October 18, 2023 @02:13AM
(#37925342)
CS:GO, TF2, GTA5 and Trackmania (and likely many more) have replay systems where you can pause, play and rewind with a freefly camera. Lots of games have a rewind mechanic: Grid, Baba is You & Viewfinder come to mind. Others have a "Photo Mode" where you can pause with a freefly camera: Starfield & Witcher 3 come to mind.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by fragmede on Wednesday October 18, 2023 @06:07AM
(#37926745)
Talking about rewind mechanic in games, you can't possibly leave out Braid.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by datameta on Wednesday October 18, 2023 @11:53AM
(#37930488)
Valid, yeah. It occurs to me though that the difference is we are making a representation of the real world that can be manipulated like such, as opposed to a simulation of a fabricated world.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution
by johnnyworker on Wednesday October 18, 2023 @04:25AM
(#37926153)
Not a freefly cam but, this was 1989 after all: https://en.wikipedia.org/wiki/Indianapolis_500:_The_Simulati...