News for hackers. Stuff that matters.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by bassrattle on Tuesday October 17, 2023 @09:35PM (#37923884)
It's volumetric video
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by easeout on Tuesday October 17, 2023 @10:08PM (#37924103)
So's a video game, and we call that "real-time 3D". Time is mentioned, but it isn't counted again as a dimension, perhaps because any given momentary view is a time slice, not a time range like it is an XYZ range.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by datameta on Tuesday October 17, 2023 @10:16PM (#37924152)
I think the difference is that in a video game you are in one location only at any given moment and things travel only forward in time. We can view from any location at any time in volumetric video.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by ben-schaaf on Tuesday October 17, 2023 @10:39PM (#37924299)
Some games absolutely yet you do that. It's not a limitation of the medium.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by datameta on Tuesday October 17, 2023 @11:10PM (#37924442)
I'm curious what are a few examples? I've missed the last decade of new games largely.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by ben-schaaf on Wednesday October 18, 2023 @02:13AM (#37925342)
CS:GO, TF2, GTA5 and Trackmania (and likely many more) have replay systems where you can pause, play and rewind with a freefly camera. Lots of games have a rewind mechanic: Grid, Baba is You & Viewfinder come to mind. Others have a "Photo Mode" where you can pause with a freefly camera: Starfield & Witcher 3 come to mind.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by fragmede on Wednesday October 18, 2023 @06:07AM (#37926745)
Talking about rewind mechanic in games, you can't possibly leave out Braid.

https://store.steampowered.com/app/26800/Braid/

Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by datameta on Wednesday October 18, 2023 @11:53AM (#37930488)
Valid, yeah. It occurs to me though that the difference is we are making a representation of the real world that can be manipulated like such, as opposed to a simulation of a fabricated world.
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by johnnyworker on Wednesday October 18, 2023 @04:25AM (#37926153)
Not a freefly cam but, this was 1989 after all: https://en.wikipedia.org/wiki/Indianapolis_500:_The_Simulati...
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by gmerc on Tuesday October 17, 2023 @10:58PM (#37924396)
Unless it’s a cyberpunk 2077 brain dance in the editor
Re:4K4D: Real-Time 4D View Synthesis at 4K Resolution by prmoustache on Wednesday October 18, 2023 @01:57AM (#37925276)
In a lot of racing simulators you can change the position of the "virtual camera". It can be in the cockpit, on the hood, behind the car and on some games in an arbitrary position. Usually replays allows you to see from other competitors and where TV cameras would seat in real world.