It is interesting that the “remainder” chunk of the drivers is so big. Wonder if they need some more categories.
On the smaller side, Ext4 at just 21,515 lines, and on the larger side, Btrfs at 55,758 lines.
It almost makes me think that writing a new file system in Rust, might actually be a tractable project.
Here are my criticisms :
1) LoC doesn't indicate complexity. When you're looking at a code base and you see that it's 65000 lines, that by no means should be an indicator of whether or not a re-write is easily feasible -- especially with a filesystem.
2) Language shouldn't be a motivator for a re-write without considering why the language offers advantages, the end users don't care about which file extension is littered across the source tree.
Both of those tendencies (one to re-write everything in your favorite language, and two to come across with an idea that you understand how complex a mechanism is simply from LoC) indicate to me, anecdotally of course, a certain lack of experience; and I have a hard time imagining someone with those concerns tackling a re-write of a filesystem that gains 'the audience' any benefits.
If it's just for the sake of personal toys and fooling around with your own machine I feel as if those motivations are fine, but I have concerns if 'a new filesystem in Rust' comes from what I view as shaky initial motivations.
Look, I'm as into cool FS-hacks as anyone, but writing a new filesystem has 99+ problems and the language used is either the last of them, or it isn't even in the set.
Granted, you could (on Linux) write a little pseudo-filesystem (e.g. /proc or /sys) and not face any of the issues involved in extN or btrfs etc. I didn't get the sense that this was what the OP intended, but I could be wrong.
Many of the worst bugs (data loss and corruption)? Probably.
Having something like the Rust borrow checker around to make sure you don't make dumb mistakes is handy, to be sure. But, let's not oversell it as some kind of panacea. I bet I could write a FS in Rust with all kinds of bugs, and the borrow checker wouldn't be able to stop me.
Obviously ext2 is a very outdated filesystem by today's standards, but considering ext3 and ext4 are essentially just some extensions slapped onto ext2, I still didn't expect it.
Another thing I found really impressive was just how resilient e2fsck is. During early development of my ext2 code I frequently mangled the file system in a myriad of weird ways, but no matter how much I broke things, e2fsck was almost always able to restore the file system into a reasonable state.
(For the curious, there is some excellent documentation on the ext2 file system at https://www.nongnu.org/ext2-doc/ext2.html that I mostly used for my implementation of it. Sadly no such thing seems to really exist for ext3/ext4).
When people tried to do a full-featured filesystem, with a remarkable exception (ZFS) it's either a disappointing unfinished mess (btrfs) or a promising, but a long-term project taking years (bcachefs).
Making a filesystem with strong support of important features is an extremely demanding project.
Lines of code isn't the only important metric. A project with a smaller number of LoC can take a long time to fully test and debug and validate.
45KLOC of C code already sounds really scary to me, although yeah, journaling is really nice to have.
About the only class of scenarious to use BTRFS instead of ZFS is if you want the features, do not need RAID5/6, require support by Linux distributor/kernel developers or for some other (hard to think of) reason you can't use ZFS.
https://arstechnica.com/gadgets/2021/09/examining-btrfs-linu...
What's harder is making them as robust as they need to be for practical daily use. Doing that is a matter of comprehensive testing, though. With filesystems, the hard part is QA, not implementation.
https://upload.wikimedia.org/wikipedia/commons/f/f5/Sankey_D...