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Re:Apple forced to make major cuts to Vision Pro headset pro... by JohnFen on Monday July 03, 2023 @01:15PM (#36575997)
> Apple does UX well.

I hear people say this often enough to question my own sanity, because I don't find Apple's UX to be very good at all. I find it confusing and it makes things difficult to figure out.

Re:Apple forced to make major cuts to Vision Pro headset pro... by soco on Monday July 03, 2023 @01:32PM (#36576269)
If you are using Apple products since decades of course you are used to it - except some complaints between major releases. If you just come from any other corner, oh well...
Re:Apple forced to make major cuts to Vision Pro headset pro... by immanentize on Monday July 03, 2023 @03:00PM (#36577406)
I'm pretty sure they still force auto arrange of the icons on the home screen.

It's probably invisible to most Apple users but it's a bit puzzling to anybody coming from anywhere else.

Re:Apple forced to make major cuts to Vision Pro headset pro... by ilinx on Monday July 03, 2023 @01:47PM (#36576434)
Could you provide an example of the sort of thing you’re talking about? Because I’m the type of person the other commenter was talking about (I’ve been in the Apple ecosystem for a very long time), and I feel I’m too close to it to have a reasonably objective viewpoint on it one way or the other.
Re:Apple forced to make major cuts to Vision Pro headset pro... by JohnFen on Monday July 03, 2023 @02:17PM (#36576848)
Sure. iPhones and the Apple desktop OS. In both of them, I am lost as to how to accomplish anything but the most common stuff. The design of the OSes is such that it's not obvious how to do anything, and they provide very little guidance. You have to already know how to do what it is you're trying to do.

This is even worse on Apple smartphones, because a lot of stuff is done using mystery gestures that you have to already have memorized.

Skeuomorphism used to provide a small amount of relief, but since that's gone out of fashion, it eliminated even those clues.

In short, I find Apple's user interfaces to be very opaque. In fairness to Apple, this is also true of Android, Windows, and Gnome. But in the case of Android, it feels intuitive to me simply because I've internalized how to do the stuff that it gives no hint as to how to do.

Re:Apple forced to make major cuts to Vision Pro headset pro... by trws on Monday July 03, 2023 @02:32PM (#36577064)
I’m actually curious about specifics here for macOS aside from things like hidden scroll bars. Mainly because I find it to be one of the most discoverable. If you go into the ‘help’ menu in any application, you get a search box that searches all the menus of the application, if a shortcut exists for the action it’s listed alongside it. Admittedly Qt and KDE can do this too, but only for QT apps, while on macOS it’s every app that actually provides menus. Nearly every application handles files and actions the same way, and take the same common shortcuts for things like preferences. If I want to see shortcuts for system actions, they’re all listed in the keyboard control panel, and arbitrary shortcuts for arbitrary applications can be added there. I can’t name another system that feels as integrated and discoverable in that sense, except possibly KDE or gnome running ONLY apps developed specifically for that toolkit.

What system(s) do you find more discoverable, and how? I’m honestly curious because I love checking our new systems or window managers and it’s bugged me not to have some of this elsewhere for a while.

Re:Apple forced to make major cuts to Vision Pro headset pro... by goosedragons on Monday July 03, 2023 @02:41PM (#36577186)
How do you show hidden folders in Finder? You literally have to memorize a keyboard shortcut. How do you switch apps in full screen mode, you need to know trackpad gestures or keyboard shortcuts. Every post like 2004 addition to MacOS seems to be reliant on trackpad gestures to the point using the operating system with a mouse is a negative.

The search bar in the menu is fine if there is a menu to search. IIRC or at least last time I used it the screenshot tool had no menus and was extremely unclear as to how to save a screenshot as a file in the location you actually want.

Re:Apple forced to make major cuts to Vision Pro headset pro... by trws on Monday July 03, 2023 @03:57PM (#36577991)
The screenshot tool is pretty tightly coupled to shortcuts that’s certainly true. I actually didn’t know there was a keyboard shortcut for hidden files and folders, it can be toggled through the preference menu for finder, but again yeah that’s not as discoverable as it should be. Switching apps in full screen mode would be using the dock. I never do, but it works just fine and it’s the way you switch apps with a mouse, also using cams+tab works with the system set to follow space of selected application which is set by default.

To your point about trackpads though, I agree. I can’t stand a mouse on macOS, it loses too much convenience, especially with BTT available.

That said, is there any system today that you find more discoverable? I mean serenityOS actually fits that bill, and classics like older macOS or windows 98, but anything modern?

Re:Apple forced to make major cuts to Vision Pro headset pro... by ttepasse on Monday July 03, 2023 @05:32PM (#36579136)
> How do you switch apps in full screen mode, you need to know trackpad gestures or keyboard shortcuts.

The Dock also works, although you have to move the pointer downwars to show it. In a lot of ways Clicking on Icons is MacOS foundation mode and everything else is superfluous. I, as a Poweruser, forget that sometimes.

> IIRC or at least last time I used it the screenshot tool had no menus and was extremely unclear as to how to save a screenshot as a file in the location you actually want.

The Screenshot tool btw. is also an App under Applications → Utilities. If you use that, you’ll get a floating palette with different options including for different locations. Those options then get also used by the Poweruser ⇧⌘n shortcuts.

(I don’t necessary disagree with you, there is too much invisible navigation.)

Re:Apple forced to make major cuts to Vision Pro headset pro... by goosedragons on Tuesday July 04, 2023 @09:10AM (#36586189)
And that screenshot tool does not have anything in the global menu. That was my point.
Re:Apple forced to make major cuts to Vision Pro headset pro... by as_bntd on Thursday July 06, 2023 @06:36PM (#36624181)
That screenshot utility is also accessible with ⇧⌘5, which might be invisible, but just letting you know.

As for where to save that screenshot, that is available in the Options section of the floating menu.

Re:Apple forced to make major cuts to Vision Pro headset pro... by krisoft on Tuesday July 04, 2023 @10:17AM (#36587041)
> How do you show hidden folders in Finder?

You don't. They are hidden. If you are supposed to see them they shouldn't be hidden.

I understand that other operating systems make a different choice about this, but that doesn't make their choice is the correct one.

Re:Apple forced to make major cuts to Vision Pro headset pro... by as_bntd on Thursday July 06, 2023 @06:36PM (#36624193)
⇧⌘.
Re:Apple forced to make major cuts to Vision Pro headset pro... by runamok on Wednesday July 05, 2023 @01:45PM (#36604082)
Or hold down the option key while right clicking things or in certain dialog boxes. I guess that's not horrible if you internalize that fact but it's not discoverable.
Re:Apple forced to make major cuts to Vision Pro headset pro... by peterlk on Monday July 03, 2023 @10:04PM (#36581282)
I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.

Did you know that you can hold the spacebar to move your cursor around on iOS? Without my friend telling me about that feature, I also found text selection in iOS to be deeply frustrating as compared to Android

Re:Apple forced to make major cuts to Vision Pro headset pro... by JohnTHaller on Tuesday July 04, 2023 @09:04AM (#36586136)
My Dad is going through ALS and keeps accidentally turning on his flashlight. And is then unable to turn it off. So many UI choices in iOS just seem poorly thought out.
Re:Apple forced to make major cuts to Vision Pro headset pro... by derstander on Tuesday July 04, 2023 @09:06AM (#36586161)
> I’ll give you a very specific example. When turning on the flashlight, I have to hold the flashlight icon for a specific period of time. If I hold too long, I get the dimmer option. If I don’t hold long enough, it doesn’t turn on. The iphone expects what feels to me like a zen-like stoner’s calm press of the button. This is absolutely infuriating to me. Every time. Just turn the damn light on when I press the button.

I just tested this on my phone (albeit it is an iPhone 8, so a bit older model perhaps without as many features). A short tap is sufficient to turn it on and off. A longer tap brings up the intensity slider. I was unable to tap the icon quickly enough so as not to register the tap and toggle the flashlight.

Upon retesting a couple times, I did notice that on the first tap the icon is illuminated but it did take a split second more for the actual flashlight to turn on. But waiting the split second was sufficient instead of further tapping.

I’m using the menu that is pulled up while the phone is unlocked (by dragging from the bottom of the screen, on my model), for reference.

Re:Apple forced to make major cuts to Vision Pro headset pro... by RulerOf on Tuesday July 04, 2023 @10:24AM (#36587122)
The iOS UI has to determine intent from touch input, so as more gesture-based controls have been added, the OS needs to figure out what you're trying to do. Tap. Tap and drag. Scroll. Slide. Whatever. If your intent is one action, but your inputs don't match the actual requirement for what you want to do, you get bizarre behavior.

For the flashlight in particular, the button inside the control center can do a few different things—including closing the control center entirely—if you fumble the tap even slightly with an upward push of the thumb. With the Lock Screen, a sliding motion of any kind will just not turn the light on if your slide doesn't begin and end inside of the UI element that you're entirely obscuring the view of with your enormous fingers. You can accidentally open the Lock Screen customizer. It's even possible to get haptic feedback from the lockscreen flashlight button without actually turning it on.

While I don't have any of these problems, I am familiar with them and have observed others struggle. There are accessibility settings that are designed to help (repeated input filters and such) but they all slow the UI down and somehow make it more confusing because the phone is just more likely to do nothing rather than the wrong thing.

Re:Apple forced to make major cuts to Vision Pro headset pro... by semi-extrinsic on Tuesday July 04, 2023 @09:04AM (#36586128)
How do you Airplay something on Macos Monterrey?

On a multi monitor setup, why is it impossible to drag a window over to a monitor where another window is fullscreened?

How do you select a specific resolution or refresh rate when you're plugged into an older meeting room projector?

Re:Apple forced to make major cuts to Vision Pro headset pro... by earthling8118 on Tuesday July 04, 2023 @11:07AM (#36587659)
You're looking for specifics from people that don't necessarily have them. Not because their reasoning isn't valid, but a lot of us don't use the ecosystem frequently enough for them to be in the foreground of our minds.

I had to use an iPhone for a few weeks when mine broke. That was enough to convince me to never touch any of their products again. I'd love to tell you more about it but it's been 4 years and I just don't remember all of of details. The main thing I remember is that it was anything but intuitive to use and it was an entirely frustrating experience. Easily the worst phone experience I've ever had

Re:Apple forced to make major cuts to Vision Pro headset pro... by smugma on Tuesday July 04, 2023 @09:29PM (#36594562)
This makes sense. The few times I’ve tried to help someone with Android, I had to go very slowly through every single step. The two look pretty similar from afar but are quite different. I can still make my way around Windows because I’ve used it before.

My 70-80+ year old parents can use iOS abd ipados mostly fine but get lots of things wrong on their Mac, so it seems to be a net improvement.

Re:Apple forced to make major cuts to Vision Pro headset pro... by ffgjgf1 on Monday July 03, 2023 @02:16PM (#36576831)
It’s getting harder and harder to see the good UX under a layer of bugs and minor issues Apple can’t be bothered to fix (mainly talking about macOS)
Re:Apple forced to make major cuts to Vision Pro headset pro... by claytongulick on Monday July 03, 2023 @02:08PM (#36576710)
Window management on OSX.
Re:Apple forced to make major cuts to Vision Pro headset pro... by thunky on Monday July 03, 2023 @10:47PM (#36581610)
My dad got an iPhone despite us being an Android family because word on the street was that they're easy to use.

For the life of him he can't he can't look at a text message while in a phone call and then get back to the call menu.

He unknowingly mutes notifications for contacts and has no chance of figuring out how to unmute them.

He accidentally calls his contacts all the time.

Re:Apple forced to make major cuts to Vision Pro headset pro... by pmontra on Thursday July 06, 2023 @04:08AM (#36612758)
I think it was about 10 years ago: a friend got a message on her iPhone while she was driving and asked me to reply. I had a Samsung back then. I couldn't find a way to reply. I had to ask her to guide me through the UI then I finally made it.
Re:Apple forced to make major cuts to Vision Pro headset pro... by xp84 on Tuesday July 04, 2023 @12:04AM (#36582100)
How about iOS Settings? There are, counting now, 8 sections of settings before the ninth which is “all third-party apps alphabetically” (that last one is mainly where you can grant/deny a short list of entitlements for those such as location, cell data, etc.)

Those 9 sections are all unlabeled for some insane reason (I suppose maybe this type of plain table view thing has never had a UI element to make headings?), so even the intent of the designer is unknown. If you want a certain setting, you just have to keep scrolling. There is Search in here, though the search is mediocre and it’s still hard to find things.

Oh, and Settings has a junk drawer too called General, which seems to mostly mean “someone was forced to pull 15 or so items into a subfolder, and it also uses the “random groups without headings” method of organization.

All of this seems low-effort and like the designers didn’t learn even basic lessons from 40 years of GUI design (or like the ones calling the shots are fine art majors more concerned with words like “uncluttered” and “elegant” than “usability” and “discoverable.”

Re:Apple forced to make major cuts to Vision Pro headset pro... by divbzero on Tuesday July 04, 2023 @01:15AM (#36582495)
Navigation for iOS app settings has never made sense to me. On macOS, Preferences… in the menu or ⌘, keyboard shortcut opens app settings from any app. On iOS, it’s generally not possible to open app settings from the app: instead, you have to exit out to home screen, open global Settings, and scroll down all the way.
Re:Apple forced to make major cuts to Vision Pro headset pro... by glimshe on Tuesday July 04, 2023 @04:15AM (#36583710)
As a daily mac user at work (against my will), there is much to complain about mac's UX. The big problem here is that no way anyone is objective given that most UX becomes "good" after repeated use.

I have many examples, but I'll just pick one. When having multiple instances of an app, the doc adds a "dot" by the app icon. This dot is present no matter whether I have 2 instances or 10 instances. Oftentimes I forget instances there (which can open due to many reasons, including for instance private browsing) because it's not easy to tell that I have 3, instead of my usual 2 instances.

Additionally, switching instances is unnecessary slow and requires more clicks than the older Windows taskbar (which is hopefully coming back as MSFT imitated Apple's terrible UX). Maybe you love this but I objectively lose productivity with this UX decision.

Re:Apple forced to make major cuts to Vision Pro headset pro... by DragonStrength on Tuesday July 04, 2023 @08:59AM (#36586063)
This is a good example of typical UX complaints which boil down to "this is not the thing I learned on." I personally don't think the early 2000s were the peak of computer UX, but I understand that most people don't like change.
Re:Apple forced to make major cuts to Vision Pro headset pro... by flohofwoe on Tuesday July 04, 2023 @09:15AM (#36586234)
The thing is that up to around the early 2000's, UX decisions were backed by actual research, not the aesthetic whims of an egocentric designer.
Re:Apple forced to make major cuts to Vision Pro headset pro... by _rutinerad on Tuesday July 04, 2023 @05:26PM (#36592703)
Yeah, right
Re:Apple forced to make major cuts to Vision Pro headset pro... by jwells89 on Tuesday July 04, 2023 @09:52AM (#36586666)
This may be a case of the mental model not matching the technical model. Under macOS, windows aren’t program instances, they’re just windows — they’re all hosted by the same single parent program instance. It’s technically possible to open a true second instance of a program using the Terminal, which spawns a second Dock icon, but few people do this on a regular basis.

This is why open windows are represented on the second level, e.g. listed in the context menu that appears when you right click a dock icon. Programs and windows are not synonymous, and in fact windows belong to programs.

Macs have used this model since they first gained multitasking decades ago.

Re:Apple forced to make major cuts to Vision Pro headset pro... by mpweiher on Tuesday July 04, 2023 @10:41AM (#36587372)
> When having multiple instances of an app, the doc adds a "dot" by the app icon.

That's simply not the case.

The dock adds a dot to the application icon if the application is running.

If you have multiple instance of the application running, there will be multiple icons (each with a dot) in the dock. This is fairly difficult to do, the only way I know how is by starting the application again from the command line. Well, or when you're running an application you are developing from Xcode.

So not 100% sure what you mean with "multiple instances", but almost certainly not actual multiple instances. I am guessing you mean an application with multiple documents open.

So basically, what you regard as "bad UX" is simply you trying to map assumptions from one environment onto a different environment, and finding that your assumptions don't reflect reality.

And yes, the application will be running (showing a dot) whenever you have 1 or more documents open in the app.

To switch between documents of an application, you can either go to the application's "Window" menu and chose one from there, or to the dock icon and choose one from there.

Re:Apple forced to make major cuts to Vision Pro headset pro... by glimshe on Tuesday July 04, 2023 @09:07PM (#36594434)
If the UX was intuitive, it would, well, be intuitive and I wouldn't need all these paragraphs.

Anyway, I'm using Chrome and that's what happens.

Re:Apple forced to make major cuts to Vision Pro headset pro... by flohofwoe on Tuesday July 04, 2023 @09:04AM (#36586123)
The macOS 'application centric' window system model is an excellent example IMHO.

Alt-Tab (erm... Cmd-Tab) switching through applications instead of windows (and then having a separate hotkey to tab through windows, but only within one application), and that mess combined with the fact that there can be UI applications that just have a menu bar but no open windows is just incredibly bizarre (and even though I'm now a primary Mac user for more than a decade it still feels incredibly clunky - at least there's this gesture-controlled 'exploded-desktop-view' as a workaround).

...and when it comes to the new stuff:

- hiding the scroll bar, what a completely non-sensical decision from a UX point of view, I now need to wiggle the touchpad to see where I am in a document, and how much of the document I'm currently viewing (yes I know that this can be disabled, and that's the first thing I do on a new Mac, along with inverting the scrolling direction)

- arranging buttons vertically in popup dialogs on macOS devices with landscape display orientation (arguably it makes sense on an iPhone with portrait display orientation, but in either case the vertical arrangement makes it a lot more likely to accidentally hit the wrong button)

- the new settings panel is just a massive step back from the old one (which wasn't all that great either)

- don't even get me started on iOS, if you don't know the 'magic gestures' nothing makes sense (same shit on Android though)

Re:Apple forced to make major cuts to Vision Pro headset pro... by catiopatio on Tuesday July 04, 2023 @02:03PM (#36590371)
I love the application centric model; I find the “window” centric model to be incredibly messy.

I’m assuming you came to macOS from some years using Windows?

Re:Apple forced to make major cuts to Vision Pro headset pro... by flohofwoe on Wednesday July 05, 2023 @02:38AM (#36596310)
Basically Amiga => Windows (since ca 1998) => Mac + Windows + Linux (since ca 2010)

...but I was also exposed to 90's Macs somewhat. I remember that my switch from the Amiga UI to Windows was fairly smooth, but I never got quite used to the Mac UI (not that it matters all that much though because I mostly switched back to the command line anyway, that's the only way to keep sane when switching regularly between Mac, Windows and Linux).

Re:Apple forced to make major cuts to Vision Pro headset pro... by jasomill on Wednesday July 05, 2023 @10:44AM (#36601142)
Me too. If I had to keep a window open in — say — Photoshop open all the time just so I didn't have to wait ten seconds every time I open something with it, it'd drive me crazy.

Visual Studio on Windows does drive me crazy for exactly this reason, especially as each instance can only have one top-level document (solution) open at a time.

Re:Apple forced to make major cuts to Vision Pro headset pro... by phatskat on Tuesday July 04, 2023 @10:10PM (#36594795)
I grew up on Windows and Linux, but a mostly daily Mac user for more than a decade now.

I think the app vs window centric model really comes down to user preference - I think I could get used to window again but I had Chrome, Audacity, and the windows explorer open last night with maybe five windows and was alt-tabbing to all the wrong places. My brain just makes sense of “get to application, then find the window” better than a list of windows I have to sift through across disparate apps.

I agree with the scroll bars and settings getting worse. Buttons are either way, but - like app vs window switching - could be remedied with a setting to change the behavior.

Re:Apple forced to make major cuts to Vision Pro headset pro... by kzrdude on Wednesday July 05, 2023 @06:22AM (#36598306)
By now Linux (Gnome, sure) has copied apple and hidden the scrollbar. But Apple does it better, so they still lead in UI.
Re:Apple forced to make major cuts to Vision Pro headset pro... by flohofwoe on Wednesday July 05, 2023 @06:59AM (#36598572)
That's another but even bigger problem: Apple is so highly regarded by designers (which was even justified in the past when Apple did actual UX research), that they just blindly copy even the bad stuff.
Re:Apple forced to make major cuts to Vision Pro headset pro... by leothecool on Tuesday July 04, 2023 @09:17AM (#36586250)
A personal example for me is that on the iphone, the default view shows me 24 icons, which is way too many to be useful. Its so useless, in fact, that most tech savvy users simply swipe up and use the search feature. But there's no way to know that you can swipe up to get to the search feature, leaving most non-tech-savvy users to visually inspect pages of icons, one at a time, until they find the app they are looking for.
Re:Apple forced to make major cuts to Vision Pro headset pro... by tomp on Tuesday July 04, 2023 @09:22AM (#36586295)
I like the default view. I don’t find 24 icons overwhelming or confusing. The most frequently used ones, I remember where they are spacially.
Re:Apple forced to make major cuts to Vision Pro headset pro... by amelius on Tuesday July 04, 2023 @10:08AM (#36586897)
Like how are the "maximize window" and "minimize window" buttons even supposed to work? (That traffic light on top of your windows)

Or why don't we have Copy and Paste keys on our keyboards. Or Undo and Redo keys?

Or why is the USB drive in the back of an Apple monitor?

Or why is everything so opinionated?

Or that mouse that could only be charged with the cable plugged into the bottom so you couldn't use it?

Or in earlier versions of OSX, you had to upgrade the OS by starting iTunes (wtf?) ...

Re:Apple forced to make major cuts to Vision Pro headset pro... by phatskat on Tuesday July 04, 2023 @10:25PM (#36594867)
For this one

> Or why don't we have Copy and Paste keys on our keyboards. Or Undo and Redo keys?

Copy: Cmd+c

Paste: Cmd+v

Undo: Cmd+z

Redo: Cmd+Shift+z or maybe Cmd+y if the devs do windows stuff too

Re:Apple forced to make major cuts to Vision Pro headset pro... by tourmalinetaco on Wednesday July 05, 2023 @06:59AM (#36598578)
With me one example of poor UX with iOS 16 they’ve butchered “Do Not Disturb”. While I appreciate the added user control of Focus tabs, it has made DnD a much more annoying feature to use and access. Instead of a simple one-handed swipe up and press, I need to swipe up, click into the menu, and stretch my thumb while balancing my phone to enter DnD one-handed. For someone like me, who’s friends always seem to message at inopportune times and send 50 half sentences, its a rather common feature I enjoyed before that is now much worse to use.

Also Apple just killed some of my app notifs with the update and despite all of my settings being proper some apps like Instagram just don’t work.

Re:Apple forced to make major cuts to Vision Pro headset pro... by pmontra on Thursday July 06, 2023 @04:02AM (#36612710)
Mac's windows system was good on the original Macintosh 1984, with a very small screen. It was worse than Windows' one for the Macs of the 90s with screen sizes comparable to the ones of the PCs. It was clear to me that a single global menu stuck at the top of the screen was a bad choice. I never bought a Mac because of that.

20 years later, given an Android and an iPhone, they were equally difficult (or easy) to use. Furthermore, after having used Android for years finding stuff on an iPhone was definitely difficult. Probably the other way around is true.

Re:Apple forced to make major cuts to Vision Pro headset pro... by learn-forever on Monday July 03, 2023 @03:24PM (#36577661)
You don't think the more parsimonious stance is that you have different preferences?
Re:Apple forced to make major cuts to Vision Pro headset pro... by Dalewyn on Tuesday July 04, 2023 @10:19AM (#36587065)
The problem is you aren't their intended audience.

I too thought Apple UIs were confoundingly bad, but one day I decided to take a step back and approach it as any ordinary man would. I pretended I knew nothing and cared nothing about computers.

You know what happened? It was intuitive. It was consistent. It was harmonious. My mind was blown.

Apple UIs are made for the ordinary man, not for tech nerds and professionals like us. Forget alt-tabbing and window managing, the vast majority of people on the planet don't know and don't care about computers; and it's those people Apple caters to.

Re:Apple forced to make major cuts to Vision Pro headset pro... by catiopatio on Tuesday July 04, 2023 @11:40AM (#36588143)
I’d suggest you didn’t look at it from the perspective of an “ordinary man”, but instead, you dropped your longstanding assumptions from using Windows.
Re:Apple forced to make major cuts to Vision Pro headset pro... by Dalewyn on Tuesday July 04, 2023 @05:49PM (#36592945)
Practically speaking that's the same thing, normal people don't know and don't care about Windows vs. MacOS vs. Linux. It's a computer, and they hate it.

Apple at least designs their UIs to accomodate how normal people use computers, which is why their stuff doesn't mesh well with tech nerds and professionals without a mindset change. We are not normal people.