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Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by naikrovek on Sunday July 02, 2023 @03:49PM (#36564989)
> takes a reasonable amount of math knowledge figure out

hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by freeone3000 on Sunday July 02, 2023 @04:41PM (#36565470)
No trig or calc, every formula is linear. There’s some very non-integer factors in there, but if you take “time” as an input you can do it all with algebra.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by mikrl on Sunday July 02, 2023 @07:15PM (#36566814)
There are some geometry and rate problems such as multiplexing resources on a belt.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by lowbloodsugar on Sunday July 02, 2023 @07:25PM (#36566884)
Honestly, I think the feeling of not wanting to have to bust out a spreadsheet to play a video game is entirely reasonable and shouldn't be downvoted. but this is HN in 2023, so he'll get downvoted, while, who does use a spreadsheet will get downvoted when I admit that the spreadsheet I use is from Microsoft. =)
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by aerio on Monday July 03, 2023 @06:18AM (#36570973)
You don't have to though. Base facrorio does not require any spreadsheets or math (other than production lines for efficiency, but that's kind of the nature of the game.)

It's a mod, and so not required and already something you decided to optionally add to your game.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by BlueTemplar on Monday July 03, 2023 @07:57AM (#36571672)
And for production lines, you have plenty of mods that can do the math for you : Helmod / Factory Planner, Actual Craft Time, Rate Calculator...
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by remarkEon on Sunday July 02, 2023 @04:10PM (#36565169)
Weirdly I actually like games that make me alt-tab and then look up some equations and open excel for a bit.

(No, I will not try EVE)

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by phist_mcgee on Sunday July 02, 2023 @07:17PM (#36566823)
EVE is bookkeeping disguised as a game.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by evandale on Sunday July 02, 2023 @10:31PM (#36568019)
You don't even have to alt tab out to use Excel, they've added to the game. Seems like it doesn't fit your criteria for games you'd like anymore so there's no reason to try! :P

https://support.eveonline.com/hc/en-us/articles/816520777052...

(I mean this in jest)

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by BlueTemplar on Monday July 03, 2023 @07:54AM (#36571655)
Amazing, but why not something open source like LibreOffice instead ?!
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by remarkEon on Tuesday July 04, 2023 @04:46AM (#36583954)
Oh my goodness.

... wait, how hard would it be to do something similar for Factorio?

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by naikrovek on Tuesday July 04, 2023 @09:34AM (#36586420)
there are likely mods which already do the calculations for you.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by psihius on Saturday July 15, 2023 @09:46PM (#36742721)
Max Rate Calculator mod

And then there are whole planner mods too.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by randomcarbloke on Tuesday July 04, 2023 @06:38AM (#36584806)
you no longer have to manually calculate transverse velocity and tracking speeds of turrets in Eve, unfortunately.