Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by phist_mcgee on Sunday July 02, 2023 @07:17PM
(#36566823)
EVE is bookkeeping disguised as a game.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by evandale on Sunday July 02, 2023 @10:31PM
(#36568019)
You don't even have to alt tab out to use Excel, they've added to the game. Seems like it doesn't fit your criteria for games you'd like anymore so there's no reason to try! :P
https://support.eveonline.com/hc/en-us/articles/816520777052...
(I mean this in jest)
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by BlueTemplar on Monday July 03, 2023 @07:54AM
(#36571655)
Amazing, but why not something open source like LibreOffice instead ?!
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by remarkEon on Tuesday July 04, 2023 @04:46AM
(#36583954)
Oh my goodness.
... wait, how hard would it be to do something similar for Factorio?
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by naikrovek on Tuesday July 04, 2023 @09:34AM
(#36586420)
there are likely mods which already do the calculations for you.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by psihius on Saturday July 15, 2023 @09:46PM
(#36742721)
Max Rate Calculator mod
And then there are whole planner mods too.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5
by randomcarbloke on Tuesday July 04, 2023 @06:38AM
(#36584806)
you no longer have to manually calculate transverse velocity and tracking speeds of turrets in Eve, unfortunately.
(No, I will not try EVE)