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Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by freeone3000 on Sunday July 02, 2023 @04:41PM (#36565470)
No trig or calc, every formula is linear. There’s some very non-integer factors in there, but if you take “time” as an input you can do it all with algebra.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by mikrl on Sunday July 02, 2023 @07:15PM (#36566814)
There are some geometry and rate problems such as multiplexing resources on a belt.
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by lowbloodsugar on Sunday July 02, 2023 @07:25PM (#36566884)
Honestly, I think the feeling of not wanting to have to bust out a spreadsheet to play a video game is entirely reasonable and shouldn't be downvoted. but this is HN in 2023, so he'll get downvoted, while, who does use a spreadsheet will get downvoted when I admit that the spreadsheet I use is from Microsoft. =)
Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by aerio on Monday July 03, 2023 @06:18AM (#36570973)
You don't have to though. Base facrorio does not require any spreadsheets or math (other than production lines for efficiency, but that's kind of the nature of the game.)

It's a mod, and so not required and already something you decided to optionally add to your game.

Re:Alt-F4 #65 – Factorio in Unreal Engine 5 by BlueTemplar on Monday July 03, 2023 @07:57AM (#36571672)
And for production lines, you have plenty of mods that can do the math for you : Helmod / Factory Planner, Actual Craft Time, Rate Calculator...